Diablo III Patched

The Diablo III Website announces a new version 1.0.2a patch is now live for the action/RPG sequel. This includes updated tooltips for fixes in the recent hotfix and a couple of reduced rewards for replaying a couple of quests. The Patches Scrolls has a manual edition of the patch for those having problems with the automatic update. Here are the patch notes:

General

  • Tooltips for the following class abilities have been updated to reflect changes made in patch 1.0.2 and previous hotfixes:
    • Demon Hunter
      • Smoke Screen (Skill Rune – Lingering Fog)
    • Monk
      • Fists of Thunder (Skill Rune – Quickening)
      • Mantra of Healing (Skill Rune – Boon of Inspiration)
    • Wizard
      • Energy Armor (Skill Rune – Force Armor)
  • Nigel Cutthroat has recently fallen on hard times and will now drop lower quality items when slain
  • Gold and quest experience rewards for replaying "Heart of Sin: Get the Soul of Azmodan" have been reduced
  • Gold and quest experience rewards for replaying "Heart of Sin: Go to the Keep" have been removed

Auction House

  • The maximum duration for posted auctions has been reduced from 48 hours to 36 hours
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42.
 
Re: Diablo III Patched
Jun 1, 2012, 20:42
42.
Re: Diablo III Patched Jun 1, 2012, 20:42
Jun 1, 2012, 20:42
 
xXBatmanXx wrote on Jun 1, 2012, 19:57:
Dades wrote on Jun 1, 2012, 16:44:
xXBatmanXx wrote on Jun 1, 2012, 16:25:
Yup. As the previous poster stated - they GRINDED FOR MONTHS to get the gear they wanted

I played a lot of Diablo II, like years of it. You grinded for a long time but you were constantly getting good loot even if it wasn't ideal for your specific class. Thats what kept people going. I was always finding neat stuff, tons of set items, uniques and other things. There were low level sets, runes and many cool things to collect. From what I hear that is no longer the case in Diablo III, my friends and family all complain that the loot is simplified and boring. People can't even say its just low drop percentages and to be patient because the sampling size for the game is massive. If most of the interesting things drop in Inferno then a lot of the players will never even see them. Blizzard should get on that, they are supposed to be all about accessible enjoyment.

We dont always agree, but that is how I have felt since day 1. I have 6 characters and about 60+ hours in the game. I have zero legendary drops, about 40 rares, and only 1 super low set item that was worthless in level 6.

Dades is spot on. I've found 3 legendaries, one junk lvl 10 WD Mask, a so so quiver that would be terrible if not for +104 dex, and a holy lantern? I think that's the name of it, ring that is eh just ok really only due to number of stats not the stats themselves. It's sad when rares and sometimes blues are better than supposedly "legendary"
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