Diablo III Patched

The Diablo III Website announces a new version 1.0.2a patch is now live for the action/RPG sequel. This includes updated tooltips for fixes in the recent hotfix and a couple of reduced rewards for replaying a couple of quests. The Patches Scrolls has a manual edition of the patch for those having problems with the automatic update. Here are the patch notes:

General

  • Tooltips for the following class abilities have been updated to reflect changes made in patch 1.0.2 and previous hotfixes:
    • Demon Hunter
      • Smoke Screen (Skill Rune – Lingering Fog)
    • Monk
      • Fists of Thunder (Skill Rune – Quickening)
      • Mantra of Healing (Skill Rune – Boon of Inspiration)
    • Wizard
      • Energy Armor (Skill Rune – Force Armor)
  • Nigel Cutthroat has recently fallen on hard times and will now drop lower quality items when slain
  • Gold and quest experience rewards for replaying "Heart of Sin: Get the Soul of Azmodan" have been reduced
  • Gold and quest experience rewards for replaying "Heart of Sin: Go to the Keep" have been removed

Auction House

  • The maximum duration for posted auctions has been reduced from 48 hours to 36 hours
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35.
 
Re: Diablo III Patched
Jun 1, 2012, 14:34
35.
Re: Diablo III Patched Jun 1, 2012, 14:34
Jun 1, 2012, 14:34
 
DG wrote on Jun 1, 2012, 13:59:
Dmitri_M wrote on Jun 1, 2012, 13:36:
So the auction house allows you to buy items in game? For what purpose? So that you can skip finding those items yourself?

I've never played any of the Diablo titles (or any MMO). But this mechanic sounds strange. Would I play Jagged Alliance and go online and purchase the best weapon right at the start of the game?
Yep. Though, gear is levelled so you can only really equip the best gear for your level.

But, at least on the lower levels it totally voids all the in-game gear. Even the best stuff I get dropped is several levels behind me so I'm dumping it on the AH and buy my own gear.

Of course everyone else is doing the same thing so at lower levels the market is flooded. Gear that people pick up is useless to them so they're picking up 10+ items to dump it on the AH for every one thing they buy.

Blizz presumably balanced the game assuming people would have maybe one or two levelled items but due to AH being so cheap everything is levelled rare gear with the desired attributes.

I doesn't help that normal is easy anyway. Despite buying stuff pretty cheap I'm ridiculously overpowered, just tanking bossfights. It got really silly when I hit the level where you get sockets in items to put gems in, because of course both gems and socketed gear are very cheap on the AH so I'm running around with multiple +40 strength or whatever when they were assuming I'd have maybe one or two +4.

To be fair the main balance considerations should rightly be the harder difficulties, but a lot of people (probably me included) will only play this game through once and you don't get to play harder settings until you beat normal.

I just didn't use the auction house in normal - was more fun that way.
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