Star Wars 1313 Details

The new episode of GameTrailers TV is online, featuring the Star Wars 1313 announcement that was leaked last night. Kicking off next week's E3 with a show 3000 miles away in New York GTTV introduces us to this new Star Wars franchise host Geoff Keighley calls a "massive new project." True to speculation based on the title, Star Wars 1313 allows players to act as a bounty hunter in 1313, an area of the planet Coruscant which creative director Dominic Robillard describes as "the most dangerous place in the galaxy," as it is apparently a wretched hive of scum and villainy that makes Mos Eisley look like a chain restaurant. They aren't prepared to discuss details about the character the player will take on, but discuss the game's setting and its third-person perspective but focuses more on technical tidbits like advanced facial animations, advanced lighting techniques. They promise the premiere of the first gameplay footage from the game on Monday night.
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Re: Star Wars 1313 Details
Jun 3, 2012, 04:51
41.
Re: Star Wars 1313 Details Jun 3, 2012, 04:51
Jun 3, 2012, 04:51
 
Jerykk wrote on Jun 3, 2012, 01:27:
LucasArts hasn't released a good game in years and Star Wars has been thoroughly milked. I think those are pretty decent reasons to be negative.

Saying they haven't released a good game in years isn't really saying much when they have barely released any at all, and have aimed at a much different market than this game will.

TFU1 was good... before that there are literally dozens of amazing LA games... this is likely a very different team... there is no reason to assume the worst, other than being a downer.

Far Cry 2 had some cool ideas but the execution was pretty terrible. There were also a lot of design choices that were just outright retarded. Who thought it was a good idea to instantly respawn enemies as soon as you leave an area? Who thought it was a good idea to force the player to regularly take malaria pills? Who thought it was a good idea to have extremely generic side-missions where you literally do the exact same thing over and over? Having potential alone doesn't make for a great game. You actually have to deliver on that potential.

It was a flawed game, but not as bad as you make it sound, and it reviewed well. I disliked the constant enemies due to respawning, but the malaria mechanic was cool IMO, made those pill-hunting missions feel desperate. Also to say every mission was the same is to reveal you didn't change tactics, similar to people who say Crysis was boring. You have to make your own fun in any open world game, to some extent.
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