Star Wars 1313 Details

The new episode of GameTrailers TV is online, featuring the Star Wars 1313 announcement that was leaked last night. Kicking off next week's E3 with a show 3000 miles away in New York GTTV introduces us to this new Star Wars franchise host Geoff Keighley calls a "massive new project." True to speculation based on the title, Star Wars 1313 allows players to act as a bounty hunter in 1313, an area of the planet Coruscant which creative director Dominic Robillard describes as "the most dangerous place in the galaxy," as it is apparently a wretched hive of scum and villainy that makes Mos Eisley look like a chain restaurant. They aren't prepared to discuss details about the character the player will take on, but discuss the game's setting and its third-person perspective but focuses more on technical tidbits like advanced facial animations, advanced lighting techniques. They promise the premiere of the first gameplay footage from the game on Monday night.
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Re: Star Wars 1313 Details
Jun 3, 2012, 01:27
40.
Re: Star Wars 1313 Details Jun 3, 2012, 01:27
Jun 3, 2012, 01:27
 
StingingVelvet wrote on Jun 1, 2012, 16:14:
Verno wrote on Jun 1, 2012, 14:32:
I really liked The Force Unleashed for what it was (played it on the consoles) but I can see why people are skeptical since good SW games are pretty rare these days.

There is definitely reason to be skeptical, I just don't think there is a reason already to be resoundingly negative.

LucasArts hasn't released a good game in years and Star Wars has been thoroughly milked. I think those are pretty decent reasons to be negative.

It's entirely possible that the game will be awesome but we don't really have any reason to expect that based on LucasArt's recent history.

That's a reason to be more interested... flawed as Far Cry 2 was, it was still a great game at heart.

Far Cry 2 had some cool ideas but the execution was pretty terrible. There were also a lot of design choices that were just outright retarded. Who thought it was a good idea to instantly respawn enemies as soon as you leave an area? Who thought it was a good idea to force the player to regularly take malaria pills? Who thought it was a good idea to have extremely generic side-missions where you literally do the exact same thing over and over? Having potential alone doesn't make for a great game. You actually have to deliver on that potential.
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