Beamer wrote on May 31, 2012, 00:34:Wolfen wrote on May 31, 2012, 00:27:Beamer wrote on May 30, 2012, 23:24:
Man, it's obvious who here hasn't been in a studio using UE3.
No support? Have you ever tried anyone elses' engine? UDN is pretty much amazing.
I second your sentiments.
The entire reason UE3 became an industry standard is because Epic hired people to make easy-to-use tools and hired people to actually explain those tools, create tutorials and answer questions. You know, people to train and support. From there it snowballed, but some of the claims here are baffling and clearly coming from people that dislike Epic and not people that have used a variety of engines in a professional (or even academic) setting. Plus it has anti-aliasing, it has FOV controls, and it supports DX11 in ways that likely make it the single most advanced engine out there right now despite claims in here that "it's flawed and only supports consoles." Sorry, guys, but no console can run the stuff shown in last year's Samaritan demo - that was all PC exclusive.
Hate Epic all you want, but try to at least remain factual with your UE3 bashing. Some of the stuff said in this thread is so far incorrect you may as well be making it up. "UE3 only runs on TI-82 graphic calculators and only supports the color pink!"
Also, I still haven't played many games without texture pop-in (or, actually, any FPS that I can think of), nor does it matter much to me as it only happens within the first 15 seconds of a level loading. I see it as an issue, but not a big one. Would people prefer it loads levels 15 seconds longer? Or do you guys get it when you turn, like in Rage when it first launched? I've never seen texture caching issues in UE3 after the first few seconds of a level. Or, really, in anything but Rage.