Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:
Germany 08/31
Chicago, IL USA, IL 10/19

Regularly scheduled events

On Diablo III Balance Changes

A Game Design Update on the Diablo III Website speaks of player comments about balance in Blizzard's action/RPG sequel, and offers an overview of their philosophy towards tweaking the game. They offer some statistics on how the game is being played, say the next patch will be mainly to address service issues, and that the version 1.03 patch that will follow will offer their first-post release balance changes. They also go into detail on the issues that play into balancing Inferno mode, and their outlook on that. Here's an overview on patching versus hotfixes for balance:

Regarding the changes to Lingering Fog, Boon of Protection, and Force Armor: we determined these skills were simply more powerful than they should be, and we felt their impact on class balance and how each class was perceived warranted hotfixes as soon as we were able. However, we don't want you to be worried that a hotfix nerf is lurking around the corner every day. If a skill is strong, but isn't really breaking the game, we want you to have your fun. Part of the enjoyment of Diablo is finding those super-strong builds, and we want players to be excited to use something they discovered that feels overpowered. A good example of this is the monk Overawe rune, which many players have identified as being quite good. We agree it's good, but we don't think it's so far out of line that we're going to swoop in and hotfix it out of existence.

103 Replies. 6 pages. Viewing page 6.
< Newer [ 1 2 3 4 5 6 ] Older >

3. Re: On Diablo III Balance Changes May 28, 2012, 13:01 Smellfinger
After watching co-workers play the last couple WoW expansions, Starcraft 2 and Diablo 3, I'm wondering how much of the old Blizzard is still intact. These games are completely lacking that old Blizzard charm.  
Reply Quote Edit Delete Report
2. Re: On Diablo III Balance Changes May 28, 2012, 13:00 Eirikrautha
And so it begins... The WOW "Nerf" Wars coming to a single-player semi-MMO game near you...  
Reply Quote Edit Delete Report
1. Re: On Diablo III Balance Changes May 28, 2012, 13:00 Verno
Some positive stuff in there but some other things are a bit weird. The gems thing makes no sense because you get way too many great gems in Hell/Inferno for free, low level gems serve zero purpose except to entirely brand new players and even then the AH nullifies that.

Some things I'd like to see:

- Repair from the blacksmith please
- imbues and player added sockets (great gold sink here)
- better drop rates on sets/uniques/etc, we were swimming in them in D2 which wasn't necessarily good but this is too far in the other direction
- The servers lower than 200ms in primetime (on FIOS no less)
- Bosses dropping at least 1 piece of decent loot in the higher diffs without 5 stacks of Valor. People honed in on specific bosses in Diablo 2 and WoW to get the loot they want which is why people play the game.
- Champion pack affixes being reexamined, some are so obnoxious that people usually just skip them in higher diffs.

- Inferno ready gear that doesn't drop in Inferno itself, no clue what they were thinking there. Progression is fine but they say too many people are doing it without adequate gear while ignoring that the gear comes from Inferno itself.

Retuning Inferno is definitely necessary and I'm glad they see that, insane spike damage that you can barely avoid is more at home in something like Dark Souls than this.
Playing: Pillars of Eternity 2, Far Cry 5, Persona 5
Watching: Safe, Game Night, Last Flag Flying
Reply Quote Edit Delete Report
103 Replies. 6 pages. Viewing page 6.
< Newer [ 1 2 3 4 5 6 ] Older >


Blue's News logo