Op Ed

Massively - Learning from the 38 Studios disaster.
It's said that Kingdoms of Amalur: Reckoning needed to sell three million copies for the studio to break even on its investment, but we all know that's not practical because even the best games rarely reach that number quickly enough to pay back a government loan less than three months after launch. Bethesda and Blizzard aside, selling three million copies of a game to break even is quite a risk for any studio. That's literally gambling on the livelihoods of hundreds of people working on that project. You can't take risks at that level of investment, which is exactly why small indie studios are thriving right now. People don't care as much about pretty graphics and realistic voice-overs as they did five years ago. People want to have fun. The end.

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Re: ahuh?
May 28, 2012, 11:55
48.
Re: ahuh? May 28, 2012, 11:55
May 28, 2012, 11:55
 
Verno wrote on May 28, 2012, 09:23:
So yes, new console hardware will help alleviate the current situation but no, the high end hardware market is far from insignificant as there is much more than raw unit sales to consider. Most high end hardware stays that way a year at most before moving into the larger market at better prices anyway.

I'm not pooping on PC, I am a PC only gamer after all. By high-end hardware I mean the brand new 680s he mentioned, which less than 1% probably own. That's niche. And consoles lead technology due to sales, so by new consoles I also meant new PC benchmarks.

Anyway I don't think we really disagree so no real need for debate.
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