Cpmartins wrote on May 24, 2012, 19:36:Ray Marden wrote:
Overall, loot seems really broken. I rarely, rarely get an upgrade from my own drops, but I get an excessively large number of demon hunter and wizard drops. Pretty much any upgrades from direct looting come from my wife's witch doctor.
Meanwhile, my charactr is level 29 and it is not uncommon for my drops to get in the level 15-25 range. Then I made the mistake of looking at the auction house - for as low a range as 500g-1000g, I can get at-level yellows with stats that favor my build. It sucks to search through, but it is the way to go. Which ties back into my limited sense of fun - I am playing a loot treasure hunt game where I nearly never get anything useful, but then I go to an AH which just makes my charactr a god.
I realize the graphics will likely hold up longer due to the more cartoon-inspired design, but the areas have seemed relatively flat and boring, at least through the first third or so of act three. Also, can the crafting system possibly be crappier? Really, in three levels, I can gain access to something that is worse than what I am currently wearing? And that is presuming I even get a combination of stats that favors my class? I cannot even level up the gemcrafter until I play through again?
I noticed the same thing on 4 player coop. I have 3 friends with which I played the game throughout, until Inferno (the point at which I stopped). Then it hit me: training. They are training their playerbase to go to the AH to get loot that is good for them, and sell the loot that is good for other classes. Coming the RMAH, they'll have efectivelly broken everyone's cherry, in a non-traumatic way (ie. gold currency instead of cash), making the transition from 400k gold in a legendary to a 10 dollar one, well, easier.
But that's my paranoid self speaking. It could be they only want people to group together and encourage trade-looting in the same session.