Diablo III Claims Sales Record

Blizzard Entertainment is claiming a new sales record for Diablo III, their action/RPG sequel, saying it is the biggest PC game launch in history. Of all time. Ever:
Blizzard Entertainment, Inc. today announced that as of the first 24 hours of Diablo® III’s release, more than 3.5 million copies had been sold, setting the new all-time record for fastest-selling PC game.* That number does not include the more than 1.2 million players who received Diablo III as part of signing up for the World of Warcraft® Annual Pass promotion. Altogether, more than 4.7 million gamers around the world were poised to storm Sanctuary on day 1 of Diablo III’s release -- representing the biggest PC-game launch in history.

“Regarding today’s announcement, we recognize that setting a new launch record is a big achievement” As of the first week of the game’s availability, that number had already grown to more than 6.3 million.* The above figures also do not include players in Korean Internet game rooms, where Diablo III has become the top-played game, achieving a record share of more than 39% as of May 22.†

“We’re definitely thrilled that so many people around the world were excited to pick up their copy of Diablo III and jump in the moment it went live,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We also regret that our preparations were not enough to ensure everyone had a seamless experience when they did so. I want to reaffirm our commitment to make sure the millions of Diablo III players out there have a great experience with the game moving forward, and I also want to thank them for their ongoing support.”

“Regarding today’s announcement, we recognize that setting a new launch record is a big achievement,” Morhaime continued. “However, we’re especially proud of the gameplay feedback we’ve received from players worldwide. We’re pleased that Diablo III has lived up to players’ high expectations, and we’re looking forward to welcoming more players into Sanctuary in the days ahead.”

Diablo III went live on May 15, with more than 8,000 retailers throughout the U.S., Canada, Europe, South Korea, Southeast Asia, Australia, New Zealand, and the regions of Taiwan, Hong Kong, and Macau opening their doors to players at midnight or concurrently with the local release time in celebration of the launch. In addition to being able to buy the game at retail stores, gamers in the regions above as well as in Mexico, Argentina, Chile, and Brazil are also able to purchase Diablo III digitally via the official Diablo III website (http://www.diablo3.com).

Commenting on the game’s sales achievement, Bob McKenzie, senior vice president of merchandising at GameStop, stated, “Diablo III was one of our biggest PC launches ever and will help make this a record year for Blizzard at GameStop.”

According to John Love, director of video games at Amazon.com, “Not only did Diablo III break the record for most preordered PC game of all-time on Amazon.com, but it also shattered the record for best day-one sales for any PC game ever on Amazon.com.” Blizzard thanks its retail partners around the world for their support and commitment to the Diablo series.
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Re: Diablo III Claims Sales Record
May 24, 2012, 20:39
Re: Diablo III Claims Sales Record May 24, 2012, 20:39
May 24, 2012, 20:39
 
Dev wrote on May 24, 2012, 09:46:
Slippy wrote on May 24, 2012, 08:42:
Dev wrote on May 24, 2012, 01:55:
You must not read tech news sites or blues enough. There's been cases of nvidia drivers screwing up with the fan control on nvidia cards and heating themselves into perma hardware failure (you'd think video card companies would do minimal testing on a new video card driver , say by playing a game with them to see if they melt?). Nvidia even offered to replace cards that had that happened to them.

It would be incredibly unusual, I agree, but it does NOT have to be physical problems.
How is a fan not running NOT a physical problem? I know what you are getting at though... still that would be an extream exception and not a problem resultant from Blizzard. The way he wrote his original post made it sound like computer hardware is made of gel caps and choco-puffs.
Because its a software controlled fan that they screwed up in a driver release?

um... I said, 'I know what you are getting at though...' remember (quote above for reference, lol)?

But if you must know... obviously the printouts for said code that was to be written into that driver release was sitting on one coders desk by the name of Edwin Smith who was having his morning coffee and spilled his java on the pages for the code before entering it. Embarrassed and intimidated by his direct supervisor, one Janice Popngot, he chose to enter the code as is and make a ‘best guess' on the illegible code. This resulted in the fan failure referenced... Coffee stained Dunder Mifflin 20 weight 92 brightness copy paper is obviously a PHYSICAL thing... therefore, still physical.

BUT ANYWAYS... On the authorization service offered by Bliz...
How in the world can you guys complain about it or the fact that they are offering the service to help secure accounts and pushing for it’s use? This is the same service that most banks use (including the little key fob) and Blizzard is not charging anything for the service save the fob (which MOST banks do to). Now I don’t know about you guys but I take the security of my bank account far more seriously than my Blizzard account. The fact that they (a game publisher for God’s sake) are providing this service to try and help keep their customers accounts safe shows their level of commitment to security IMO. Does it guarantee safety? No, as I said before, nothing can do that. But it offers a free extra level of protection that is above and beyond what most game companies are offering.

With regard to the security of the code, remember this is a game… not a program that performs a single transaction like a bank would use. Everytime something is encrypted it takes time and processor power to decrypt. If they would have encrypted every single client/server transaction you guys would be complaining about performance… there’s no winning I suppose (don’t even start to beat the offline single player dead horse, that's a seperate issue from what we are discussing here). Rolleyes2
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