Blizzard Entertainment, Inc. today announced that as of the first 24 hours of Diablo® III’s release, more than 3.5 million copies had been sold, setting the new all-time record for fastest-selling PC game.* That number does not include the more than 1.2 million players who received Diablo III as part of signing up for the World of Warcraft® Annual Pass promotion. Altogether, more than 4.7 million gamers around the world were poised to storm Sanctuary on day 1 of Diablo III’s release -- representing the biggest PC-game launch in history.
“Regarding today’s announcement, we recognize that setting a new launch record is a big achievement” As of the first week of the game’s availability, that number had already grown to more than 6.3 million.* The above figures also do not include players in Korean Internet game rooms, where Diablo III has become the top-played game, achieving a record share of more than 39% as of May 22.†
“We’re definitely thrilled that so many people around the world were excited to pick up their copy of Diablo III and jump in the moment it went live,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We also regret that our preparations were not enough to ensure everyone had a seamless experience when they did so. I want to reaffirm our commitment to make sure the millions of Diablo III players out there have a great experience with the game moving forward, and I also want to thank them for their ongoing support.”
“Regarding today’s announcement, we recognize that setting a new launch record is a big achievement,” Morhaime continued. “However, we’re especially proud of the gameplay feedback we’ve received from players worldwide. We’re pleased that Diablo III has lived up to players’ high expectations, and we’re looking forward to welcoming more players into Sanctuary in the days ahead.”
Diablo III went live on May 15, with more than 8,000 retailers throughout the U.S., Canada, Europe, South Korea, Southeast Asia, Australia, New Zealand, and the regions of Taiwan, Hong Kong, and Macau opening their doors to players at midnight or concurrently with the local release time in celebration of the launch. In addition to being able to buy the game at retail stores, gamers in the regions above as well as in Mexico, Argentina, Chile, and Brazil are also able to purchase Diablo III digitally via the official Diablo III website (http://www.diablo3.com).
Commenting on the game’s sales achievement, Bob McKenzie, senior vice president of merchandising at GameStop, stated, “Diablo III was one of our biggest PC launches ever and will help make this a record year for Blizzard at GameStop.”
According to John Love, director of video games at Amazon.com, “Not only did Diablo III break the record for most preordered PC game of all-time on Amazon.com, but it also shattered the record for best day-one sales for any PC game ever on Amazon.com.” Blizzard thanks its retail partners around the world for their support and commitment to the Diablo series.
Bhruic wrote on May 23, 2012, 11:19:
Can't agree there. Everyone is going to look at those sales numbers as a validation of the always on connection. I'd have much rather seen the game completely tank than pulling record sales like this.
Wowbagger_TIP wrote on May 23, 2012, 11:21:I'm into the game, but I don't see it as all that great. It's a good game, but very repetitive and limited.
Creating more PC gamers is a good thing. I still find it funny that people were buying new vid cards for this game though. I just couldn't get into the game though.
Bhruic wrote on May 23, 2012, 11:19:Verno wrote on May 23, 2012, 11:14:
Regardless of how anyone feels about DRM and whatnot it's great to see a PC game selling huge.
Can't agree there. Everyone is going to look at those sales numbers as a validation of the always on connection. I'd have much rather seen the game completely tank than pulling record sales like this.
Highlander wrote on May 23, 2012, 11:31:Wildone wrote on May 23, 2012, 11:18:
ERROR 37
That error is meaningless now. Sure, it happened to people trying to connect on launch day, myself included but I have not had that error since.
Wildone wrote on May 23, 2012, 11:18:
ERROR 37
Verno wrote on May 23, 2012, 11:14:
Regardless of how anyone feels about DRM and whatnot it's great to see a PC game selling huge.