Rattlehead wrote on May 23, 2012, 14:54:
Care to elaborate? What exactly is selling out?
Sure. Although I doubt I will continue down a long winded debate, in case you are trying to roll me.
I don't really have any passion to fight 'for' this subject anymore, so I just don't have much to 'add'.
The way I used the phrase selling out, is to run after the money at the expense of other values. Willing to sacrifice certain things for that paper that grows on a tree.
The majority of gamers didn't win from that. Our developers now are an industry of young people who went to game school, or learned a 3D tool in HS or college a few years ago. They have nowhere near the "SCOPE", real passion, drive, talent and decades of skill in the industry that the true pioneers of gaming had/have. Yet the IP's are the same, the dev houses are still named the same. They get jobs in the industry, making games to lower standards (todays minimalistic mentality), and people subtly adapt to those lower standards.
I remember when PC gamers really understood their rigs, better than IT guys that should no PC's and OS's, understood 3D beyond a few media buzzwords (Dx12) and watched it advance from 8 bit towards photorealism (where we have been stagnating for 5-10 yrs)...it's better to keep the paying populace ignorant. It's not about the graphics, but technological advancement is due to previous openness of PC. The game play lost on PC was significant too, just hard to quantify/explain/prove. There's really no pint at this juncture either.
This comment was edited on May 23, 2012, 15:30.