Mashiki Amiketo wrote on May 21, 2012, 18:45:
ASeven wrote on May 21, 2012, 17:43:
Food for thought in 2 points:
Beh. I'm guessing you don't remember the good ol'days of /. huh? You know when people could crash a server simply by posting a story. I'm guessing the world at large then don't know how to run a server either. Well never mind that might be true.
Depends on the game, I seem to remember plenty of people defending ME3, and many more against so...yes.
I'm guessing you've never played Civilization, Simcity, or The Sims either, those games sell on their names alone.
But those names don't have a strong appeal as Diablo has. Not even SimCity. Just look at the sales of Civ V and the sales of D3 in its first days and you can see Diablo is in a class of its own when it comes to brand recognizement.
As for the good ol' days, yeah I remember but you are forgetting a critical difference from then and now: Publishers have a lot more money now than they could dream back then. As such publishers today do have the financial means to create a server structure that could withstand D3's flood of gamers in the first day. That they didn't either smells of cutting costs or pure negligence and I'm not sure which one is worse when it comes to security.