Beamer wrote on May 21, 2012, 17:53:
- Lack of enemy variety (though this is coming from a source that isn't seeming too valid here)
I just counted 57 classes of enemies according to the guide book with multiple variants if they repeat in different acts. A class like the Skeleton has multiple variants for classes as well like Summoner or Shield Bearer.
I'm happy with the variety, but after having played Starcraft2 I wasn't expecting them to re-invent the wheel, just shine it up a bunch.
Though, my one complaint so far is the horrible introduction for the boss of Act1. I mean really, with all the foreshadowing leading the player one way, you get to the transition and it tells you exactly who you're fighting. Then you get in the room and you have to listen to a cheesy goth Mad Moxxi wannabe introduce... THE BOSS. Again.
Really though, renaming the transition to 'The Boss' Lair' or something similar, then an initially pitch black room and just 3 key words would have made that particular event (which struck me as an obvious nod to the old school) SO. MUCH. BETTER.