eunichron wrote on May 21, 2012, 18:08:
MadBoris wrote on May 21, 2012, 16:49:
+[Graphics resources kept within console resource limits by way of some decent art tricks, some say it's the most amazing graphics they have ever seen, fps performance is high.
While the graphics aren't technically advanced, Blizzard has always had great artists that are able to hide that fact.
I don't know that it's even to keep it within console limits. Historically WoW, Diablo, Warcraft and Starcraft were not resource-intensive games, and were able to run on a huge number of budget computers (although I gather that at some point WoW became more of a computer hog). When Starcraft came out my aging system was able to run the gameplay fine, but choked on the cutscenes.