theyarecomingforyou wrote on May 17, 2012, 03:50:
What the hell did they spend money on to lose $75m?
Big names require big paychecks. RA Salvatore doesnt come cheap, even if he does some very cheap work on KoA. And having much money to begin with leads to spending too much money on unimportant stuff, spending too much money on management, spending too much money on creating assets with no or little importance to the game itself.
Why are indie games often more fun than their triple A brethrens the majors churn out? Because their creators dont have much money, so that every pixel, every game mechanic, every bit has to count. Look at Grimrock. This game has only a limited set of sounds and textures, a limited set of features, but EVERYTHING helps perfectly in creating a fun and engaging game.
Budget limitations are good for creativity