Tribes: Ascend Passes 1M Downloads

Hi-Rez Studios announces that the client for Tribes: Ascend has been downloaded more than one million times since the launch of the multiplayer shooter sequel a bit over a month ago. "We’re thrilled that over 1 million gamers have discovered the fast-paced and skill-based gameplay of Tribes," said Todd Harris, Hi-Rez Studios Chief Operating Officer. "It is truly the player support of the title that has driven the population growth and fuels our team to deliver updates."
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Re: Tribes: Ascend Passes 1M Downloads
May 16, 2012, 13:58
27.
Re: Tribes: Ascend Passes 1M Downloads May 16, 2012, 13:58
May 16, 2012, 13:58
 
Overon wrote on May 16, 2012, 13:41:
I love Tribes Ascend. I am level 30. It's the only first person shooter where almost every weapon shot feels like a skill shot. That's probably because almost all the weapons are not hitscan and thus have travel time and you really have to lead your shots more so than other games when you are just compensating for ping lag.

Team stacking is a problem in pubs. I think if they added a "random" team joining button, it would go a long way toward balancing the teams.
I also wish that they made it easier to vote kick and especially mute players, right from the GUI. Maybe they will eventually. I hope so.

I had to mirror all your points too.
There is just a few things they should do to remove some of these bad issues.

I had a guy repeating the same phrase all match, people wouldn't kick him. Apparently the GUI says F6, but I heard kick is actually F7. They deserve to lose lots of money and players over that obvious issue they didn't address.
WOT has a mute option, simple, but where is it Tribes?

I have not experienced the thrill of a hitting someone flying through the air in other games, since the original Tribes. Where you just know intuitively in XYZ space where to shoot a moving target and the thrill of those hits is just amazing at times.
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