MadBoris wrote on May 16, 2012, 20:13:
No tangible benefit = No incentive to buy in my book.
MadBoris wrote on May 16, 2012, 20:13:shihonage wrote on May 16, 2012, 20:01:MadBoris wrote on May 16, 2012, 17:47:shihonage wrote on May 16, 2012, 17:36:
A Juggernaut with a 100000-XP chaingun is much more dangerous than Juggernaut without one. The 100000-XP plasma gun remains overpowered. They keep adding new more powerful shit to sell with each patch, and they single out one class, instead of adding new stuff to all classes at once.
The weapon balance constantly keeps being shifted, instead of finding better equilibrium with each consequent patch, as would be true for a "static", non-F2P game.
But then I wonder...How would they be able to make any money? People's good will doesn't seem to work. I don't want any of the usual enticements, maybe changing the balance is the way to keep it fresh. granted, from time to time the OP weapons are a pain. The Plasma gun was a joke, that stuff they can't do anymore.
But they must find ways to generate revenue and a person has to have something tangible in game for spending real money. It's that problem of f2p, they don't make money on the front end, but can't really do it all for free.
I applaud them for not allowing gold to allow for upgrades, but instead, as you say xp. That is not where to make their money. Play more, get rewarded is the way it works, that's the f2p model. They need better matchmaking, level 40 shouldn't be playing with level 4, that would eliminate alot of these OP weapon niggles we have.
I don't have any of the OP weapons in the game, nor am I an XP hound, doesn't excite me.
I think you are hitting your head up against the f2p model, the removal of the price of admission has to make it up elsewhere. It does bug me too, but it's still one of the better implementations of f2p I have seen.
I can't wait until a "medium turret" is available.
My MAIN problem is that they all should be SIDEgrades, not upgrades. Jugg chaingun should be far weaker. Plasma gun should be weaker. Etc etc. They should be mostly cosmetic, trading benefits for other problems, like increased damage for increased reload time.
The fact that they're UPGRADES, biases the game toward non-XP-grinders/non-payers, and also makes the balance shift whenever a new shiny piece of metal comes out.
Nothing prevents a F2P game with SIDEgrades from being profitable.
No tangible benefit = No incentive to buy in my book.
I haven't bought any of the secondary weapons for any class (except tech maybe), that's how much I need them.
There should be certain weapons that only unlock at level 20.
There should be certain weapons that only unlock at level 30.
Right now level means nothing.
There is alot that can be done with this game, but it looks like they are trying to keep it to some Tribes tradition instead of advancing with the persistent online env. They should get to work quick on alot of stuff cause people will tire of the same old, most do.
If they had tiered matchmaking then everything would be fine.
Hellbinder wrote on May 16, 2012, 13:43:Wildone wrote on May 16, 2012, 12:11:
This game is ugly as shit and when I played, I had a laser gun that was definitely firing at sub light speed, slower than bullets in fact it was useless. Pass.
I am like.. wow... I simply can not understand at all some of the posters here. How can you consider this game ugly? what the hell do you consider not ugly? there are variations in between games graphics but your coment is freaking RETARDED.
You are, seriously, an idiot.
shihonage wrote on May 16, 2012, 20:01:MadBoris wrote on May 16, 2012, 17:47:shihonage wrote on May 16, 2012, 17:36:
A Juggernaut with a 100000-XP chaingun is much more dangerous than Juggernaut without one. The 100000-XP plasma gun remains overpowered. They keep adding new more powerful shit to sell with each patch, and they single out one class, instead of adding new stuff to all classes at once.
The weapon balance constantly keeps being shifted, instead of finding better equilibrium with each consequent patch, as would be true for a "static", non-F2P game.
But then I wonder...How would they be able to make any money? People's good will doesn't seem to work. I don't want any of the usual enticements, maybe changing the balance is the way to keep it fresh. granted, from time to time the OP weapons are a pain. The Plasma gun was a joke, that stuff they can't do anymore.
But they must find ways to generate revenue and a person has to have something tangible in game for spending real money. It's that problem of f2p, they don't make money on the front end, but can't really do it all for free.
I applaud them for not allowing gold to allow for upgrades, but instead, as you say xp. That is not where to make their money. Play more, get rewarded is the way it works, that's the f2p model. They need better matchmaking, level 40 shouldn't be playing with level 4, that would eliminate alot of these OP weapon niggles we have.
I don't have any of the OP weapons in the game, nor am I an XP hound, doesn't excite me.
I think you are hitting your head up against the f2p model, the removal of the price of admission has to make it up elsewhere. It does bug me too, but it's still one of the better implementations of f2p I have seen.
I can't wait until a "medium turret" is available.
My MAIN problem is that they all should be SIDEgrades, not upgrades. Jugg chaingun should be far weaker. Plasma gun should be weaker. Etc etc. They should be mostly cosmetic, trading benefits for other problems, like increased damage for increased reload time.
The fact that they're UPGRADES, biases the game toward non-XP-grinders/non-payers, and also makes the balance shift whenever a new shiny piece of metal comes out.
Nothing prevents a F2P game with SIDEgrades from being profitable.
MadBoris wrote on May 16, 2012, 17:47:shihonage wrote on May 16, 2012, 17:36:
A Juggernaut with a 100000-XP chaingun is much more dangerous than Juggernaut without one. The 100000-XP plasma gun remains overpowered. They keep adding new more powerful shit to sell with each patch, and they single out one class, instead of adding new stuff to all classes at once.
The weapon balance constantly keeps being shifted, instead of finding better equilibrium with each consequent patch, as would be true for a "static", non-F2P game.
But then I wonder...How would they be able to make any money? People's good will doesn't seem to work. I don't want any of the usual enticements, maybe changing the balance is the way to keep it fresh. granted, from time to time the OP weapons are a pain. The Plasma gun was a joke, that stuff they can't do anymore.
But they must find ways to generate revenue and a person has to have something tangible in game for spending real money. It's that problem of f2p, they don't make money on the front end, but can't really do it all for free.
I applaud them for not allowing gold to allow for upgrades, but instead, as you say xp. That is not where to make their money. Play more, get rewarded is the way it works, that's the f2p model. They need better matchmaking, level 40 shouldn't be playing with level 4, that would eliminate alot of these OP weapon niggles we have.
I don't have any of the OP weapons in the game, nor am I an XP hound, doesn't excite me.
I think you are hitting your head up against the f2p model, the removal of the price of admission has to make it up elsewhere. It does bug me too, but it's still one of the better implementations of f2p I have seen.
I can't wait until a "medium turret" is available.
MrMcNasty wrote on May 16, 2012, 16:17:
Re: Tribes: Ascend Passed 1M Downloads May 16, 2012, 15:02 Wildone
No. It felt like a game from 2001, ugly, weird weapons that fire too slow or ineffective. I guess you can 'get used to it' but theres no point.
Yea you're right. If you can't be the best right from the start i guess there is no point in doing anything.
Gameplay and challenge mean nothing anymore. Just graphics and sniper rifles.
Shataan wrote on May 16, 2012, 15:10:Nah. Your face is dated.
I`d have to agree, the game is pretty dated looking atm.
shihonage wrote on May 16, 2012, 17:36:
A Juggernaut with a 100000-XP chaingun is much more dangerous than Juggernaut without one. The 100000-XP plasma gun remains overpowered. They keep adding new more powerful shit to sell with each patch, and they single out one class, instead of adding new stuff to all classes at once.
The weapon balance constantly keeps being shifted, instead of finding better equilibrium with each consequent patch, as would be true for a "static", non-F2P game.
PHJF wrote on May 16, 2012, 15:36:
Maybe there would be more teamwork if the game had voice com.
What year is this again?
Veterator wrote on May 16, 2012, 14:10:MadBoris wrote on May 16, 2012, 13:39:
Yeah, the steamrolling can happen with just one awesome flag capper on the right map, and a team that is in dissaray. Unfortunate. I've been steamrolled with great players on my team, and post game showed no stacking.
Stacking was an issue for me weeks ago. You can always tell when people are stacking a game during team choosing. Lately, I can't say I have run into it, I'm always checking afterwards too.
I don't see it as much after I saw it mentioned on the forums, some people know it would kill the game. It is a weakness of the game, so better matchmaking would be preferred, while they still have the player numbers to segregate by level(playtime) better.
If I get in a click with certain players I don't want to be with (map rotation will often keep same people together in MM) then I just exit the server, re-enter and I don't have the same people. Sometimes I have to get away from elite snipers and cappers that are OP, IMO, more balanced games are fun.
Well today for instance, played two matches. The average team level on one side was around 25 on the other is more like 10-15. The higher side had 4 gold ranks a bunch of silver and a couple bronze. My side had one gold and about half and half silver and bronze. The server died after the second round, it booted me to queueing again. I'm guessing so many just said f-it.
What's funny is that the guys STACKING were complaining it was boring, I mean seriously...stop stacking and try to spur some competition.
So I quit for awhile, got into another server and it was stacked too....4-5 golds on one side...1-2 on mine (1 left early on). So again we're getting dominated 2-3 matches. Then a platinum rank shows up....we win one, and all those gold players stacking before are now stacking to the platinum guys side.
People stack because they get more XP for winning, their multiplier is higher. And if you can just dominate the other team you can pick up a pretty high score come end of the round, especially if you don't facilitate flag capping...making it take longer so you can get a higher score to go with the win multiplier.
It's not fun, and it's literally the reason I play this game less than I used to. 75% of the time, it's a stacked game. Anytime I find a server that isn't stacking I play longer...but it's harder and harder. The high level players are horrible about stacking...wounds their pride to lose.
Flatline wrote on May 16, 2012, 15:59:MadBoris wrote on May 16, 2012, 15:44:
-Man to Man- When you have a sniper or super effective player, constant harassment can negate their effect, which is otherwise quite an impact for their team.
Today there was a sniper leading the opposing team in kills, stopping flag cappers too easily, he needs no stinking aim bot. It was necessary for me to go infiltrator on him to get to his position and keep taking him out. I made that my consistent goal because someone had to, then he had to change and adapt, but his effectiveness dropped considerably, then the flow of game changed. Double teaming Koby is a good strat at times.
I kind of suck at dueling most of the time (some days I just click and it's on) but I'm pretty good at staying alive in a duel for quite a while. If we need a break, I tend to go in and piss off a bunch of defense (including flag chasers) by skiing by in heavy armor as fast as I can and peeling 2-3 defenders off the base as they proceed to chase me for the next couple minutes. Sure, I get hardly any points for it, but while I'm doing that, someone runs in and caps.
If you're frustrated with CTF give cap & hold a try. It's kind of bare bones but it *really* changes the flow of the game. I grew to love the brute in C&H maps with his fractals and his heavy spinfusor. It's more about dueling since you can cap points *so* easily, so your general dueling skills go up too.
MadBoris wrote on May 16, 2012, 15:44:
-Man to Man- When you have a sniper or super effective player, constant harassment can negate their effect, which is otherwise quite an impact for their team.
Today there was a sniper leading the opposing team in kills, stopping flag cappers too easily, he needs no stinking aim bot. It was necessary for me to go infiltrator on him to get to his position and keep taking him out. I made that my consistent goal because someone had to, then he had to change and adapt, but his effectiveness dropped considerably, then the flow of game changed. Double teaming Koby is a good strat at times.
Creston wrote on May 16, 2012, 15:50:
I really need to download this and start playing, as I genuinely loved Tribes back in the days (I even loved Tribes 2, until they "patched" the performance issues by putting a fucking clipping layer on every level that made Turok on the N64 look like Just Cause 2 in comparison.)
Argh... TOO MANY GAMES.
Creston