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Cutter wrote on May 16, 2012, 20:11:
Why does it show me on my Steam friends list that Bats is playing "a non-Steam game Diablo 3"?
The only point I was trying to make was that it's not really just DRM, even if it does serve that purpose as well, since the always-on design in the game is based around actual features and server-side game hosting as opposed to just making sure you aren't pirating the game like UBI's setup does.
I guess the only surprise is that so many people were saying just that long before the game's release that it's hard to believe Activision Blizzard would not have been more prepared for the launch in an attempt to prove the skeptics wrong. Well, whatever they did failed. Score one for the skeptics. Here's hoping they straighten this mess up soon.
Sepharo wrote on May 16, 2012, 21:18:HorrorScope wrote on May 16, 2012, 20:54:Sepharo wrote on May 16, 2012, 20:33:HorrorScope wrote on May 16, 2012, 20:29:
Simple note:
If a game has a real money auction house, it is a mmo in technical design. It will always require to be online. Otherwise people would be hacking in items to sell for cash. IMO you can't have it any other way.
How does this brand of comment still come up? Just take both the AH and RMAH out of SP and don't allow characters to cross over *gasp* problem solved.
Well if my aunt had a unit...
Sure if they did that, but they didn't.
But the point wasn't really even about SP, but the choice when deciding on a RMAH, it changes security on the whole game.
I'm not sure how to respond to this because I've seem to have lost the point you're trying to make. I originally thought your point was that the game needed to be online because of fears over hacked items appearing on the RMAH.
Is your point now that it needs to be online because it's online?
Bhruic wrote on May 16, 2012, 20:54:
That sounds like what Microsoft said about Internet Explorer in Windows. But that's just a backwards way of looking at it. Are the features "inseparable"? Possibly. But they are that way because Blizzard designed them to be that way. It's not an inherent trait of the features. They could easily have included the exact same feature set for people playing online, and had them not enabled when not.
Sepharo wrote on May 16, 2012, 20:33:HorrorScope wrote on May 16, 2012, 20:29:
Simple note:
If a game has a real money auction house, it is a mmo in technical design. It will always require to be online. Otherwise people would be hacking in items to sell for cash. IMO you can't have it any other way.
How does this brand of comment still come up? Just take both the AH and RMAH out of SP and don't allow characters to cross over *gasp* problem solved.
HorrorScope wrote on May 16, 2012, 20:54:Sepharo wrote on May 16, 2012, 20:33:HorrorScope wrote on May 16, 2012, 20:29:
Simple note:
If a game has a real money auction house, it is a mmo in technical design. It will always require to be online. Otherwise people would be hacking in items to sell for cash. IMO you can't have it any other way.
How does this brand of comment still come up? Just take both the AH and RMAH out of SP and don't allow characters to cross over *gasp* problem solved.
Well if my aunt had a unit...
Sure if they did that, but they didn't.
But the point wasn't really even about SP, but the choice when deciding on a RMAH, it changes security on the whole game.
Sepharo wrote on May 16, 2012, 20:33:HorrorScope wrote on May 16, 2012, 20:29:
Simple note:
If a game has a real money auction house, it is a mmo in technical design. It will always require to be online. Otherwise people would be hacking in items to sell for cash. IMO you can't have it any other way.
How does this brand of comment still come up? Just take both the AH and RMAH out of SP and don't allow characters to cross over *gasp* problem solved.
The online features they're requiring the connection for are pervasive; they're literally built into every part of the game to the point where they're inseparable.
HorrorScope wrote on May 16, 2012, 20:29:
Simple note:
If a game has a real money auction house, it is a mmo in technical design. It will always require to be online. Otherwise people would be hacking in items to sell for cash. IMO you can't have it any other way.
sauron wrote on May 16, 2012, 15:31:Verno wrote on May 16, 2012, 15:25:You started off by saying you disagree and then reiterated my point.
I did not say that Blizzard is free of criticism. I simply stated that in this day and age it is proven that there is more disdain for EA than Blizzard.
I was kind of amalgamating both yours and Creston's comments in my reply. I don't doubt that there is more "disdain" for EA than Blizzard but in this case I feel like Blizzard isn't getting any big concessions from most people about the outages so I'm not sure why the distinction matters. They're even getting the same internet meme treatment![]()
Difficult to be objective here, mainly because it's hard to measure disdain. Let's see. Sneers per Minute? Wrinkled Noses per m2?
However, using the most objective measurement possible under these circumstances, I did find there were significantly more Farts in the General Direction of EA than Blizzard (*P<0.05).
Even accounting for the Heinz (beans) correction.![]()
Creston wrote on May 16, 2012, 18:41:Cutter wrote on May 16, 2012, 17:33:
Anything else is just trying to rationalize away people's feelings of hypocritcal guilt for lambasting Ubisoft all these years but caving on buying Diablo 3.
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Anyway, to be fair, I regret that Blizzard chose to do this, because I would have been happily playing Diablo 3 right now if not for that fucked up online requirement.
PropheT wrote on May 16, 2012, 18:53:
On the same note, though have you played the game yet? I'm not rationalizing away anything, it's just plain and simple not the same thing and it's obvious when you get into the game. The online features they're requiring the connection for are pervasive; they're literally built into every part of the game to the point where they're inseparable.
Cutter wrote on May 16, 2012, 17:33:
And what or why are any of those things necessary for the SP portion of the game? The only thing it impacts is the AH. For those interested in only - or mostly - SP there is zero reason not to have an offline mode. No one is complaining about about being online to access those things or multiplayer. So if you're main thing is SP and you can't play because that portion of the game is entirely dependent on a company to play it - never mind what happens when they feel they want to pull the plug on it or start charging you subscription fees for a "premium" service that determines if you have to queue or not to play - then it's not only entirely fair to comapre the two, it's entirely apt. There is absolutely no excuse whatsoever, none, to not having an offline SP mode. Anything else is just trying to rationalize away people's feelings of hypocritcal guilt for lambasting Ubisoft all these years but caving on buying Diablo 3.