Slashman wrote on May 15, 2012, 16:24:
WarChilde wrote on May 15, 2012, 16:21:
Slashman wrote on May 15, 2012, 15:16:
You actually lose progress when your game drops. You can't save so you are plunked back in the game with whole areas that you had explored now fogged out again(at least according to one of the first impression reviews). I mean I can't imagine what it would be like to have just nearly beat a hard boss and have your connection drop(either on your end or Blizzard's servers and have to do over the whole section that you just played through).
This is nearly the same as D2 (both single and online play). But in D2 you always restarted in town. In D3 you start at the last checkpoint.
Which is fine if you're in a multiplayer game with people who keep the instance progress, but if you're playing solo its just a big, annoying do-over. D2 also had checkpoints.
If you're playing alone, you progress is screwed. That's wonderful!!!!
I don't think you understand. The way it works in D3 is similar to the way it worked in Diablo 2. The only difference at all is that in D3 you start at the dungeon checkpoint (there are checkpoints and waypoints in D3... checkpoints save your progress automatically, waypoints work as they did in D2), rather than in town as in D2. D3 actually puts you
closer back to the action than Diablo 2 or Diablo 1 did. And I haven't had any issues at all with losing progress.