The Old Republic Losing Subs; Gaining Add-ons

Electronic Arts' Q4 FY12 and FY12 Financial Results are now online, offering balance sheets on the gaming giant along with tidbits of information about their operations. They report all-time high non-GAAP net revenue of $4.2 billion for the fiscal year, and a jump in digital non-GAAP revenue of 47% to $1.2 billion. Included is a note saying Star Wars: The Old Republic has 1.3 million active subscribers, which Ars notes is down from a reported 1.7 million in March, confirming speculation the game has been losing subscribers. They also report n a post-earnings conference call where EA Labels President Frank Gibeau said the drop was consistent with their "original assumptions" about the Star Wars MMORPG's post-launch prospects, though he also stated EA "intends to increase subscribers" with continual upgrades, including new guild features, player vs. player improvements, and "elder gameplay" for high-level players. EA also announces two new content packs, "Legacy" and "Allies," will be coming to the game this quarter.
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Re: The Old Republic Losing Subs; Gaining Add-ons
May 8, 2012, 00:44
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Re: The Old Republic Losing Subs; Gaining Add-ons May 8, 2012, 00:44
May 8, 2012, 00:44
 
Smellfinger wrote on May 7, 2012, 22:27:
I'm still waiting for an MMO that drops me into a compelling world and allows me to explore it at my own pace. No quests. No breadcrumbs. No hand holding. No going from point A to point B until max level. If I want to grind XP, I'll stop and kill some MOBs before moving on. In other words, something along the lines of UO or vanilla EverQuest. I'm really sick of MMOs like TOR that are nothing but glorified single player games.

You mean like Final Fantasy XI?
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 Re: The Old Republic Losing Subs; Gaining Add-ons