A lengthy feature on Eurogamer looks back at the rise and fall of developer Free Radical games. The article's into states it was once to be called "Did Haze Kill Free Radical," but their research resulted in more of an indictment of mainstream game development in a piece ultimately titled "Free Radical vs. the Monsters." One interested contention, highlighted by GameSpot, is that LucasArts actually wanted their ambitious plans for Star Wars: Battlefront III to fail. Here's what he says about the sequel where the idea was that "players could seamlessly transition from a small-scale gunfight into a space battle simply by climbing into a ship and taking off":
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2018 James "furn" Furness &
All rights reserved.
Chatbear v1.4.0/blue++: Page generated 24 February 2018, 23:08.