Bethesda Softworks®, a ZeniMax® Media company, today announced The Elder Scrolls® Online, an MMO in development at ZeniMax Online Studios. The Elder Scrolls Online will be the first Elder Scrolls game to allow gamers to explore the legendary Elder Scrolls world with others.
The Elder Scrolls Online is being developed for PC and Mac under the leadership of industry veteran Matt Firor, who has spent the last two decades working in online game development. Details about the game are revealed in an exclusive cover story in Game Informer®'s June issue, which ships to subscribers and newsstands this month.
"We have been working hard to create an online world in which players will be able to experience the epic Elder Scrolls universe with their friends, something fans have long said they wanted," said Matt Firor, game director of The Elder Scrolls Online. "It will be extremely rewarding finally to unveil what we have been developing the last several years. The entire team is committed to creating the best MMO ever made - and one that is worthy of The Elder Scrolls franchise."
Ratty wrote on May 4, 2012, 18:50:NKD wrote on May 4, 2012, 08:07:Hey thanks for that NKD. Not being a multiplayer gamer that was my primary worry. No more SP ES games for a long while. Still, I have to worry that they'll hold off on them to boost sales for the MMO. Jonesing for some new ES action? We've got your game right here and it's the only game in town.
To be fair, I think people are a bit confused. It's a separate studio (ZeniMax Online Studios) working on this huge pile of shit. I wouldn't worry about the future of the singleplayer Elder Scrolls franchise.
NKD wrote on May 4, 2012, 08:07:Hey thanks for that NKD. Not being a multiplayer gamer that was my primary worry. No more SP ES games for a long while. Still, I have to worry that they'll hold off on them to boost sales for the MMO. Jonesing for some new ES action? We've got your game right here and it's the only game in town.
To be fair, I think people are a bit confused. It's a separate studio (ZeniMax Online Studios) working on this huge pile of shit. I wouldn't worry about the future of the singleplayer Elder Scrolls franchise.
NKD wrote on May 4, 2012, 08:46:I'm 100% with you, even though I never got to play EQ back in its prime.LgFriess wrote on May 4, 2012, 08:22:
http://imgur.com/a/fO9Ty#0
Ugh. After seeing this in yesterdays thread, I'm even more disappointed.
When I cancelled my SWTOR account, a survey popped up asking why. After writing the numerous reasons basically stating "boredom" I finished with, "WoW burnout has caused me to cancel my SWTOR subscription." I actually ENJOYED both games. Played WoW for years. SWTOR for 4 months. But that game style is just so dead. At least for a game that will want you to play for a long stretch of time.
Being a veteran of EQ and its various descendants over the years, I think a large part of the problem with where that style of MMO has gone is the overt focus on making things easier and easier and more casual. Yes, that approach nets you a larger subscriber base, but a simple fact of life is that, with few exceptions, you don't value something that came to you at no effort. That's true online and offline. I think most of us had parents, grandparents, or teachers that told us that things which come at great effort taste so much sweeter.
It's the reason I have never sold my EQ1 account. I put a lot of blood sweat and tears into that shit. Even though I haven't played in 8 years, I'm not getting rid of it. But my WoW account? I've put even more years into that than I did into EQ, but I don't care about it one bit, because while I invested more years, I invested significantly less effort.
The major appeal that style of MMO had was that it was sort of like real life for regular people. You got out of it what you put into it. You had to really put in a lot of effort if you wanted to succeed beyond the average joe.
But now it's more like real life for celebrities than real life for regular people. Loot and accomplishment thrown upon you for little to no effort. And we know how that often ends for celebrities: They end up dying of a drug overdose because despite having everything they could want, none of it had any meaning, just like a lot of today's MMOs.
Now MMOs are less and less about making a virtual world in which you can carve out a virtual life, and more about just being a giant, disposable, forgettable theme park.
Detractors of the MMO genre often say they don't want their games to feel like work. That's fine for any other game, but once you try to make a virtual world, the only thing that gives anything value or meaning is the effort you put into it. It has no inherent value of its own.
I want MMOs to get back to being products for those of us who really enjoy the concept of a virtual world, not just a product designed to cash in on popped collar bros looking for a Facebook-with-swords concept.
NKD wrote on May 4, 2012, 08:46:I haven't seen a game yet gives you something for no effort. But since you're an EQ player, I'm not surprised you'd say something like this.
you don't value something that came to you at no effort
NKD wrote on May 4, 2012, 08:46:Of course you did, because it was EQ. EQ was the most grindy shit MMO ever, and I knew a guy that lost his life to it.
I put a lot of blood sweat and tears into that shit.
NKD wrote on May 4, 2012, 08:46:No, that's not the appeal at all. Maybe for you, and other EQ lifers/nerds, but not for the majority. You're a minority. You probably could be grouped with the family-like players, mothers, etc. treating a game like real life. lulz.
The major appeal that style of MMO had was that it was sort of like real life for regular people.
NKD wrote on May 4, 2012, 08:46:Really? So, for the 500 days (12,000) hours that you put into your EQ character, what exactly did you get out of it? lulz. I'll tell you what you got out of it. NOTHING. All you have now is a digital inactive 8-year-old character. That's it. You got nothing out of it. No rewards. You probably dont even have any friends in RL to brag to about it. lulz. How does it feel to lose 500 days of your life to an MMO?
You got out of it what you put into it.
NKD wrote on May 4, 2012, 08:46:Really? So, I can simply walk through a dungeon without doing anything and survive? I can walk straight to the boss? I can fight the boss without doing anything and survive? Every boss needs a pathetic "song and dance" strategy to it for it to be worthwhile to you to feel like there was effort in it? lol
Loot and accomplishment thrown upon you for little to no effort.
NKD wrote on May 4, 2012, 08:46:Go play Second Life then, dude. Or go back to EQ, lol.
I want MMOs to get back to being products for those of us who really enjoy the concept of a virtual world
briktal wrote on May 4, 2012, 09:22:
Another GW2 clone?
Quboid wrote on May 3, 2012, 21:15:The attention span of your average console player does not work well with the mechanics of a MMO. If they dumb it down to the point it is playable on a console PC users will leave it in the dust.
I'm surprised MMOs are only on Windows or Macs. There's a fortune to be made with MMOs on consoles if you can get Microsoft and Sony to play along, and Elder Scrolls is ideally positioned to make this jump. MS and Sony would make a fortune too from a F2P game. Want a Daedric sword? That'll be 600 MS points.
If ESO was on the PS3 and Xbox as well as the PC, preferably playing together, World of Warcraft would have massive competition.
Verno wrote on May 4, 2012, 08:52:
After seeing all of those screenshots and how disconnected this is from most TES games I think I'll be joining NKD in his skepticism.
LgFriess wrote on May 4, 2012, 08:22:
http://imgur.com/a/fO9Ty#0
Ugh. After seeing this in yesterdays thread, I'm even more disappointed.
When I cancelled my SWTOR account, a survey popped up asking why. After writing the numerous reasons basically stating "boredom" I finished with, "WoW burnout has caused me to cancel my SWTOR subscription." I actually ENJOYED both games. Played WoW for years. SWTOR for 4 months. But that game style is just so dead. At least for a game that will want you to play for a long stretch of time.
InBlack wrote on May 4, 2012, 04:40:No.
Damn will they never learn??
zodden wrote on May 4, 2012, 01:16:
Im done moving from MMO to MMO. SWTOR was the last. As I played it I realized that they are all the same at the core. There is nothing truly new, and without that its just more of the same.
Illumin wrote on May 3, 2012, 23:53:
Dear 8 pound 6 ounce new born sweet baby Jesus, that dosn't even know a word yet...thank you!
P. S if you think this game isnt going to make a ton of cash your nuts. Im not saying its gonna be a hit that last for 10 years( I hope it is ), but they will make a boat load of cash. I just hope the melee combat is better .. much better.