Diablo III Auctions Detailed

Blizzard announces a new Global Play functionality for Battle.net to allow Diablo III players to play on servers in different regions. They also announce a new Auction House Website for the action/RPG as home to the in-game auction functionality in the action/RPG sequel. This FAQ has all the details, including how the house rake will work:
In the gold-based auction house, a 15% transaction fee will be deducted from the final sale price of a successful auction.

In the real-money auction-house, for equipment such as weapons and armor, a fixed transaction fee will be deducted from the seller for each piece of equipment successfully sold. This fee is assessed only if the item is sold. For commodities such as crafting materials, gems, gold, and other “stackable” items, a 15% transaction fee will be deducted from the total sale price.
[…]
Note that additional fees apply for players who choose to receive the proceeds of their successful auction via PayPal™ (in regions where this option is available). See the Functionality section of this FAQ for further details.
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Re: Diablo III Auctions Detailed
May 3, 2012, 23:59
Re: Diablo III Auctions Detailed May 3, 2012, 23:59
May 3, 2012, 23:59
 
RollinThundr wrote on May 3, 2012, 23:48:
I'm in IT if you really must know. So yes I do realize server costs for the hardware itself, though taking into consideration Blizzard has had Battle.net running since about 96 or so, you would think they wouldn't really need much infrastructure additions at this point. WoW still prints money for them, Vivendi isn't some poor 3rd rate publisher either. And I'm hating watching an industry I've loved for 30+ years slowly kill itself from out of control budgets and flat out greed schemes, cutting content to sell as DLC, along with RMAH bullshit for a game that should allow single player to begin with.

Here's the thing with Blizzard games, they never innovate, they never push technology, and they take far longer to ship than any other dev in the industry, more than likely due to lack of proper project management.

I honestly don't give a shit about their ROI, this game should have shipped about 5 years ago, instead they killed off Blizzard North, rebooted the game, and took an additional 6 years of dev time to WoW it up visually while retaining the same ol low res textures and lack of polys that blizzard is famous for (IE it'll run on little Billy's P4.) And they also found a way to monetize it just short of a subscription fee.

They are the only developer in the industry that could literally shit in a box, sell it, and their fanbois would call it the best shit ever taken by man.

This, I understand. I felt very similar when I ran into DLC first in a game... but soon realized, this is the direction the industry is going. I'm not a huge fan of DLC, but it makes sense from a business perspective. Unfortunately, what makes sense for business will florish so long as (I say again) the market will bare it. Unfortunately IMO, DLC and similar business practices in the software industry HAVE been accepted by the gaming community as a whole and are here to stay (although it may take a slightly different form in the near future).
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