RollinThundr wrote on May 3, 2012, 23:48:
I'm in IT if you really must know. So yes I do realize server costs for the hardware itself, though taking into consideration Blizzard has had Battle.net running since about 96 or so, you would think they wouldn't really need much infrastructure additions at this point. WoW still prints money for them, Vivendi isn't some poor 3rd rate publisher either. And I'm hating watching an industry I've loved for 30+ years slowly kill itself from out of control budgets and flat out greed schemes, cutting content to sell as DLC, along with RMAH bullshit for a game that should allow single player to begin with.
Here's the thing with Blizzard games, they never innovate, they never push technology, and they take far longer to ship than any other dev in the industry, more than likely due to lack of proper project management.
I honestly don't give a shit about their ROI, this game should have shipped about 5 years ago, instead they killed off Blizzard North, rebooted the game, and took an additional 6 years of dev time to WoW it up visually while retaining the same ol low res textures and lack of polys that blizzard is famous for (IE it'll run on little Billy's P4.) And they also found a way to monetize it just short of a subscription fee.
They are the only developer in the industry that could literally shit in a box, sell it, and their fanbois would call it the best shit ever taken by man.
This, I understand. I felt very similar when I ran into DLC first in a game... but soon realized, this is the direction the industry is going. I'm not a huge fan of DLC, but it makes sense from a business perspective. Unfortunately, what makes sense for business will florish so long as (I say again) the market will bare it. Unfortunately IMO, DLC and similar business practices in the software industry HAVE been accepted by the gaming community as a whole and are here to stay (although it may take a slightly different form in the near future).