The Pyro wrote on May 1, 2012, 21:13:
15% off the top, plus another 15% to transfer money to PayPal, plus PayPal's cut on top of that? Wow... that's... brazen? I think that's the word I'm looking for...
Not that I'm interested in real-money transaction anyway, but if Blizzard's goal was to incentivize more legitimate channels for real-money transactions then these figures seem counter-productive.
It really never was about legitimizing it, they just wanted a cut of it. Still I could never understand those wanting to pay real money for pixelated items in a video game in the first place. Especially in Diablo2's case with the massive duping issue that game had.
It'll be interesting to see if the same thing happens with D3, I suspect it will, maybe not as easily at first mind you, since it sounds like they're at the very least attempting to have systems in place to combat it this time around, but if I can say one thing about Blizzard, their titles do push numbers, along with that you tend to bring out the dregs of the community en mass.
Since a Diablo game is pretty much just a glorified item hunt in the first place you bet your sweet ass people will be looking for ways to hack it to make money off fools that are willing to spend money on virtual items.