Flatline wrote on Apr 29, 2012, 21:26:
I'll pass on Tir. It's too close to Seattle.
Chicago would be nice, but I'll probably end up voting for Berlin. There's a *large* following of Shadowrun in Germany of all places, and not only would Berlin be a cool tip to them for helping keep SR alive, but is a vastly different city than Seattle.
saluk wrote on Apr 29, 2012, 22:31:
I think I agree with WarpCrows hope that this game would give the Shadowrun license enough cred for more games in the universe. A NWN type engine, or a bethesda style open world game would both make me happy, after the first turn based game. If I had any faith that an MMO would be good, I would want that, but I can't see it.
I also have high hopes for Jordan's other IP, Battletech making a solid impression with MechWarrior Online, it's a shame they couldn't get the funding to do a full fledged title as that demo they shopped around a couple years ago was impressive.
nin wrote on Apr 29, 2012, 14:33:Two guys from andromeda?
Now where's my Two Guys kickstarter???
saluk wrote on Apr 29, 2012, 22:31:
I think I agree with WarpCrows hope that this game would give the Shadowrun license enough cred for more games in the universe. A NWN type engine, or a bethesda style open world game would both make me happy, after the first turn based game. If I had any faith that an MMO would be good, I would want that, but I can't see it.
Still, I think if the same team just keeps making more games in this same vein it will be great as well. As long as nothing like the Microsoft project ever happens again...
Creston wrote on Apr 29, 2012, 14:14:JediPunisher wrote on Apr 29, 2012, 14:05:
Now for the hard part... we wait.
UGH, tell me about it.
I can't believe it'll be another YEAR before we see this. But I think it'll be worth it.
And we got the SNES/Genesis tie-in mission, AND we got the SNES and Genesis guys to do music, AND we got a second city (Tir Tairngire or Bug City?), AND we got Riggers, AND we got Physical Adepts, AND we got a better editor. Holy shit this is gonna rock so fucking hard.
*hops up and down in glee until game comes out.*
Creston
WarpCrow wrote on Apr 29, 2012, 15:39:
MShadowrun Returns will be a turn-based tactical RPG, yes. And that'll be great, because if anyone can do it justice then the original creators of the setting should be able to. All I'm saying is -maybe- it could open the door for something bigger and deeper, something with more freedom and more opportunities for exploration, something that Kickstarter so far has been unable to muster the cash for. If it could be done through Kickstarter then great, if not, well, there are still half-decent publishers out there who might spring for it if SR is a success. That's what I'm interested in, my fantasy for the long term. YMMV.
Wowbagger_TIP wrote on Apr 29, 2012, 20:31:I'm not talking about specific gameplay elements. I was referring to talk about these titles causing a flood of high quality "open world high budget" titles. Which is odd since it contradicts everything the KS devs have said regarding publishers and the games industry.Dmitri_M wrote on Apr 29, 2012, 17:30:When you think of bigger, I think you're still getting trapped in the binary choice he was referring to. It's not a choice between a game created to satisfy the 30-50K people that funded it and a game that must sell 5 million copies to be a success. There is a LOT of middle ground in there. If the game does well and they do a Shadowrun Returns 2, they could maybe raise twice the money and create a game with more depth and more content. Maybe they actually implement a matrix interface rather than just giving deckers the ability to manipulate the world via their own "magic" ways. There are all kinds of possibilities out there.killer_roach wrote on Apr 29, 2012, 17:18:It sounds like you're treating games like some high concept art project. I'm simply looking for a return to decent gameplay driven titles. I don't see KS as a build-up or a first step towards something "bigger". We've seen where "bigger" leads. Bigger means wide appeal and simpler titles with graphic styles and gameplay that appeal to the masses. From what I've seen the KS titles are driven by old gamers, the sorts of people current COD only playing "modern gamers" would dismiss as nerds. These people created the titles I grew up with, it's very clear to me what they aim to produce. Good new titles. My expectations begin and end with the result of these games. Hopefully they'll turn out decent.
That's why Kickstarter is interesting to me - not only is it a disruptive technology, it's allowing for all kinds of grand experiments.
Jerykk wrote on Apr 29, 2012, 20:26:
Apparently the game is supposed to be released in January? Nine months seems pretty short for an RPG. Granted, it will be a 2D RPG so asset creation will take significantly less time but still. Oh well, guess we'll see how it turns out.
Dmitri_M wrote on Apr 29, 2012, 17:30:When you think of bigger, I think you're still getting trapped in the binary choice he was referring to. It's not a choice between a game created to satisfy the 30-50K people that funded it and a game that must sell 5 million copies to be a success. There is a LOT of middle ground in there. If the game does well and they do a Shadowrun Returns 2, they could maybe raise twice the money and create a game with more depth and more content. Maybe they actually implement a matrix interface rather than just giving deckers the ability to manipulate the world via their own "magic" ways. There are all kinds of possibilities out there.killer_roach wrote on Apr 29, 2012, 17:18:It sounds like you're treating games like some high concept art project. I'm simply looking for a return to decent gameplay driven titles. I don't see KS as a build-up or a first step towards something "bigger". We've seen where "bigger" leads. Bigger means wide appeal and simpler titles with graphic styles and gameplay that appeal to the masses. From what I've seen the KS titles are driven by old gamers, the sorts of people current COD only playing "modern gamers" would dismiss as nerds. These people created the titles I grew up with, it's very clear to me what they aim to produce. Good new titles. My expectations begin and end with the result of these games. Hopefully they'll turn out decent.
That's why Kickstarter is interesting to me - not only is it a disruptive technology, it's allowing for all kinds of grand experiments.
killer_roach wrote on Apr 29, 2012, 17:33:
I'm an economist - anything that toys with how production, supply, demand, and pricing operate is bound to capture my interest.
Dmitri_M wrote on Apr 29, 2012, 17:30:killer_roach wrote on Apr 29, 2012, 17:18:It sounds like you're treating games like some high concept art project. I'm simply looking for a return to decent gameplay driven titles. I don't see KS as a build-up or a first step towards something "bigger". We've seen where "bigger" leads. Bigger means wide appeal and simpler titles with graphic styles and gameplay that appeal to the masses. From what I've seen the KS titles are driven by old gamers, the sorts of people current COD only playing "modern gamers" would dismiss as nerds. These people created the titles I grew up with, it's very clear to me what they aim to produce. Good new titles. Beyond that I have no expectations.
That's why Kickstarter is interesting to me - not only is it a disruptive technology, it's allowing for all kinds of grand experiments.
killer_roach wrote on Apr 29, 2012, 17:18:It sounds like you're treating games like some high concept art project. I'm simply looking for a return to decent gameplay driven titles. I don't see KS as a build-up or a first step towards something "bigger". We've seen where "bigger" leads. Bigger means wide appeal and simpler titles with graphic styles and gameplay that appeal to the masses. From what I've seen the KS titles are driven by old gamers, the sorts of people current COD only playing "modern gamers" would dismiss as nerds. These people created the titles I grew up with, it's very clear to me what they aim to produce. Good new titles. My expectations begin and end with the result of these games. Hopefully they'll turn out decent.
That's why Kickstarter is interesting to me - not only is it a disruptive technology, it's allowing for all kinds of grand experiments.
Dmitri_M wrote on Apr 29, 2012, 17:07:WarpCrow wrote on Apr 29, 2012, 15:06:I think that's what we're actually going to get with the KS titles..?
In my dreams, this game will be a huge commercial success and inspire a publisher like Bethesda to invest in a big budget open world RPG. Complete freedom of character development, combined with a party system, set in the Shadowrun universe with two or three diverse cities/regions to explore, a deep, fleshed out Matrix and Astral Plane...
I really cannot wait for the old school top down perspectives these KS titles will offer without the 3D resource heavy "open world" FPS titles dressed up as RPGs.