Silent Hunter Online Announced

Ubisoft announces Silent Hunter Online, an upcoming free-to-play, browser-based multiplayer game inspired by the Silent Hunter submarine simulation series. The Silent Hunter Online Website is online, offering a promotional trailer and sign-ups to be a beta tester. Here's a bit on the game:
Developed by Ubisoft Blue Byte®, the renowned studio behind popular PC game series such as The Settlers® and Anno, in collaboration with Sproing, Silent Hunter Online promises players a realistic, constantly evolving submarine simulation unlike any other. The game takes full advantage of Adobe Flash® Player 11 technology to bring stunning 3D graphics to browsers.

Silent Hunter Online sees the return of the large array of historically accurate submarines that made the franchise famous, and invites players to experience them online in new ways. At the heart of the game is “the Battle of the Atlantic”, an innovative dynamic campaign in which individual successes impact all other players through asynchronous gameplay. Also, for the first time in the Silent Hunter series, players will be able to play every mission of the campaign in co-op.
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21.
 
Re: Silent Hunter Online Announced
Apr 26, 2012, 19:56
21.
Re: Silent Hunter Online Announced Apr 26, 2012, 19:56
Apr 26, 2012, 19:56
 
I've been into subsims since the pinball arcade days and Silent Service, and have been playing this franchise since the first Silent Hunter.

At the time I liked Ace of the Deep slightly better (the campaign mostly) even though SH had SVGA graphics and a much nicer look. I still got a lot of hours out of it because of the different theatre and everything that goes with that. I still have the orignal CD but can't find the map packs.

2 was supposed to have interop with Destroyer Commmand, but Ubi never did fix it and it took a few dedicated individuals and modders many many months to get permission to finally fix it.

3 was groundbreaking in many ways (3d interior with crew being the biggest) but it had a lot of bugs (understandable, new engine and all) and Ubisoft dropped support after a few patches. Shackled with Starforce DRM. Mods make it.

4 added a few more features and switched back to the Pacific. However it was also bug riddled, some carrying over from 3. Ubisoft dropped support after a few patches. I'm not sure what DRM scheme it uses. Mods make it.

5 again added more features but the same annoying bugs return among new ones. It was and is shackled with always on DRM (the launcher has been patched and it no longer works in offline mode). Ubisoft dropped support after one patch (or was it 2? certainly no more than that). Mods make it.

See a trend here?

I do have to say that I have seen some of Ubi's individual employees really go to bat for the community (see community patch for 2, modability, etc.) and these individuals are great. Somewhere up the chain of command something is getting lost however.

It may have taken me awhile to see just how wretchedly Ubisoft, the corporation, treat their customers, but I'll never forget and more than likely never go back.

If SH5 didn't kill the franchise, this most certainly will, at least for people who want more than just an arcade shoot-em up.

Sign me up for kickstart SS!
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