StingingVelvet wrote on Apr 25, 2012, 14:21:
Bhruic wrote on Apr 25, 2012, 14:04:
The same is not true of D3. If you make a private game, it's private. No other player can join you. You aren't sharing a world with anyone else. It is, in all sense of the word, a purely singleplayer experience.
As for developers saying things, I'd simply point out that the developers of Mass Effect 3 told us how the ending was going to be based on the choices that players had made in the game. In other words, developers can be wrong.
I think they would know if they developed it as a multiplayer game or not.
Anyway I never said the comparison was perfect, it was an analogy. The point is this game was designed as multiplayer, the online requirement is there to enforce that, I don't see how you could say otherwise. If you want another example perhaps a private FPS match against bots? Or playing Guild Wars solo with hired companions?
In any event design decisions they made have turned off many singleplayer gamers, myself included, and nothing you say changes that.
If they wanted to make it multiplayer, they certainly could have done so. I can't play Tribes Ascend solo. It wasn't designed as a solo game. D3 certainly was, as evidenced by the fact that they allow you to play solo through the whole game if you want. They do nothing to make you interact with others. Others might as well not even exist. But they still force you to have an internet connection the whole time for no apparent reason. They can say it's a multiplayer-only game all they want, it doesn't make it so.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)