StingingVelvet wrote on Apr 24, 2012, 13:28:Wowbagger_TIP wrote on Apr 24, 2012, 12:05:Verno wrote on Apr 24, 2012, 11:51:And as it's been pointed out before, there's absolutely no reason they couldn't have an offline version where your characters are never permitted to go online. That would solve the cheating issues by that avenue and give offline gamers what they want. They chose not to do that, so that will cost them some sales from those folks that can't play online.StingingVelvet wrote on Apr 24, 2012, 10:53:RollinThundr wrote on Apr 23, 2012, 15:20:
I'd be willing to bet they have server que's day one for people just wanting to play single player. That seems to be the Blizzard way.
The thing people need to understand is that this game has no singleplayer mode. You can solo WoW to the level cap but it is still not a singleplayer game. Same here.
That argument has been debunked several times. Few of the social features nor the gameplay world require a persistent connection. The world itself isn't even persistent like WoW. It's strictly protection features that underpin the game - things like the AI and item generation are all handled server side. It's understandable design choice given their RMAH stuff but likewise it's quite understandable for people criticize their choices. Particularly people who frequently travel or are in organizations like the military.
They didn't want to underwrite offline functionality so they can take their licks for any release day woes that happen, fair is fair.
I agree with both of you, they could have easily done that, but they didn't and the game as it is is not singleplayer.