Bhruic wrote on Apr 22, 2012, 01:55:
Second, ideally the servers should be fine already. The game is less than a month from release, that's not a lot of time to fix any problems with the servers they find. The best case scenario for a stress test is that everything works fine. That means they planned ahead, and properly implemented everything they'd need to do in order for the game to be played properly. Personally, I'd hope they would be able to fix disconnect problems by release time, but there's certainly no guaruntee they'll be able to. So while it's not an end-of-the-world situation, it doesn't necessarily bode well for the finished product.
No. This is exactly what this weekend is about. Figuring out exactly what number of servers they need ready for next month to avoid these kind of issues. On top of that, this is still only providing them with an estimate of what sort of server load they'll really be facing when the full game launches.
Am I annoyed that I haven't been able to login even once this weekend? You'd better believe it. Would I rather have been able to login this weekend and then face a bunch of server side errors in May once I tried playing past the intro/beta area? Absolutely not.