When your game is not very large you can make changes in a much shorter amount of time.
adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays
Psyched about this one. My character portraits were obscuring anything I wanted to pick up on the right side of the screen.
Now sounds like it might be a good time to update monitors I guess, since it is officially making games not work well. Anyone have suggestions as to what is currently the best monitor/deal at the moment?This comment was edited on Apr 20, 2012, 16:47.