rist3903 wrote on Apr 21, 2012, 02:03:
Thanks for the monitor feedback!
I will take it under advisement.
Pineapple Ferguson wrote on Apr 20, 2012, 10:51:
With regards to the patch, what does "borderless windows are no longer topmost" mean?
NewMaxx wrote on Apr 20, 2012, 18:08:And I would counter that, because getting smallest possible at a high resolution means that the text in windows is very small and can be hard to read
I would advise getting the smallest monitor possible for a given resolution. That may sound counter-intuitive, but it ensures you get the highest pixel density, or ppi (pixels per inch), possible.
Wolfox wrote on Apr 20, 2012, 17:44:I had heard that they were, but you never know what ends up happening. However, I think the financial success of the game should ensure it getting released.Dev wrote on Apr 20, 2012, 17:36:
If they do an editor and release more dungeons, that should help with thatSince its successful I'm sure they will, they already have the functionality in place to have different dungeons.
They already confirmed they're working on a level editor:
http://www.grimrock.net/2012/04/05/review-impressions-and-map-editor-news/
rist3903 wrote on Apr 20, 2012, 16:19:
Anyone have suggestions as to what is currently the best monitor/deal at the moment?
Dev wrote on Apr 20, 2012, 17:36:
If they do an editor and release more dungeons, that should help with thatSince its successful I'm sure they will, they already have the functionality in place to have different dungeons.
nin wrote on Apr 20, 2012, 09:30:invert horizontal mouse option
Ok, I gotta ask. And this is coming from someone who always reverses mouselook (aka vert)...
jimnms wrote on Apr 20, 2012, 12:29:If they do an editor and release more dungeons, that should help with that
I kind of wish they'd randomize the weapons and/or locations they appear. I know the old school RPGs didn't do that, but it would make things different if you play it again since once you know what items are where, you can plan your party to take advantage what you come across.
deqer wrote on Apr 20, 2012, 16:09:
Looks like a company gettin' shit done. Unlike EA, or Blizzard which can take 6-12 months, or 5 years to implement suggestions/improvements/fixes.
I guess this game was either programmed very well, or the programmers are being honest about their time.
adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displaysPsyched about this one. My character portraits were obscuring anything I wanted to pick up on the right side of the screen.
Beamer wrote on Apr 20, 2012, 13:44:Verno wrote on Apr 20, 2012, 09:35:pressing ESC closes character sheet
Nice, that one was bugging me.
Yeah, drove me nuts. This game should need the mouse as little as possible.
Good fix.
Prez wrote on Apr 20, 2012, 13:42:
This game looks great. I think I'll pick it up this weekend. Hooray for old-school dungeon crawlers! \o/
Verno wrote on Apr 20, 2012, 09:35:pressing ESC closes character sheet
Nice, that one was bugging me.