Kosumo wrote on Apr 10, 2012, 17:30:
Or Al Lowe (of Lesure Suit Larry) saying how back in the day they sold more hint books than copies of that game.
Why do you need a hint book if your a pirate just having a look but you anit gonna play it any real amount of time?
Piracy is real, it does have a econmic effect on many industries.
To think otherwise is being nievie (shocking spelling sorry)
I seriously don't get denying that piracy costs sales.
Some people here are really, really adamant about always being right. I don't mean on this board, I mean they'll never admit that something they do is harmful and has adverse effects on things they love.
That said, it should just be accepted by the industry by now. I do not mean it should be allowed, but it should be built into every single sales projection and every single budget model. Your game will be pirated. Fact. Deal with it.
I'd wager most people DO take this into account but still mention it regularly to remind people that pirating isn't something that can be ignored.
Cue: "stop being a shill, I'm ignoring you, nothing potential consumers do is ever bad, the customer is always right."
I'm sure there's more I should respond to here and will when I have time.