Bulletstorm Sequel Cancelled; PC Piracy Mentioned

In spite of EA saying the original "under-performed," a sequel to Bulletstorm was in the works at People Can Fly before being cancelled by parent company Epic Games reports GameSpot, who hear from Epic president Mike Capps on the topic. Mike indicates they have put the Polish developer on a different project they will "be announcing pretty soon," though there is no clue if this is the recently revealed PC game Epic is planning. "We thought a lot about a sequel, and had done some initial development on it, but we found a project that we thought was a better fit for People Can Fly," he said. "We haven't announced that yet, but we will be announcing it pretty soon." He goes on to praise Bulletstorm and says he'd love to go back to the property, "but right now we don't have anything to talk about." Just to stir the pot a little, the story concludes with Capps' comment that sales of the PC version may have been harmed by piracy: "We made a PC version of Bulletstorm, and it didn't do very well on PC and I think a lot of that was due to piracy. It wasn't the best PC port ever, sure, but also piracy was a pretty big problem."
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101.
 
Re: Bulletstorm Sequel Cancelled; PC Piracy Mentioned
Apr 10, 2012, 16:26
Verno
 
Re: Bulletstorm Sequel Cancelled; PC Piracy Mentioned Apr 10, 2012, 16:26
Apr 10, 2012, 16:26
 Verno
 
Kajetan wrote on Apr 10, 2012, 16:24:
Dev wrote on Apr 10, 2012, 16:18:
Protip: Make a good game and it usually sells, see skyrim.
There are plenty good quality games, which were commercial failures like Psychonauts or Beyond Good & Evil.

Sure but he said usually, not every single time. Generally speaking good games tend to sell and bad games perform poorly. There are of course popular exceptions to both of those rules, many bad games sell undeserved volumes (hello Homefront) while some critical darlings languish (BG&E) after barely breaking a few hundred thousand copies.

I think the only game I've seen that was (IMO) affected by piracy in a way that severely impacted it financially was Titan Quest. I had a lot of friends who had the money to buy it but didn't because it was a new property. They loved it but got addicted to both the SP/MP then burned through it, by the time they were done no one wanted to bother to spend money on it as there was no perceived value left. That's all anecdotal though and an obvious exception, most games make piracy of the MP stuff more difficult.
Playing: Risk of Rain 2, Jedi Fallen Order, Last of Us II
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