Verno wrote on Apr 10, 2012, 11:18:
Just stick him on ignore then, no sense complaining about it when you have the tools available. It's been three months for me and it's made the site a lot more readable, he was a silly one note song.
Knowing EA, Bulletstorm 2 was in the works before Bulletstorm was.
And Beamer once again being the fucking industry apologetic. No surprises there either.
Verno wrote on Apr 10, 2012, 10:18:
The lack of a real multiplayer mode didn't help (they had some weird hybrid co-op thing), I remember a friend of mine telling me he felt genuinely ripped off and he bought it on the 360.
ItBurn wrote on Apr 10, 2012, 10:09:Beamer wrote on Apr 10, 2012, 10:04:ItBurn wrote on Apr 10, 2012, 09:57:
They just don't get it. The problem was that it wasn't a game that PC gamers wanted to play. Those people think that the content of a game has no link with sales.
If people didn't want to play it then it wouldn't have been pirated like crazy.
You can say people didn't want to pay for it, but undoubtedly if piracy was not an option then sales would have been better. While we can debate all day what portion of pirates would otherwise buy a game (low), I don't think anyone would argue none would.
If a game is pirated a million times I think it's safe to say that's 100,000 lost sales. Bulletstorm was pirated more than a million times.
The issue is a lot more complex than that. Personally, I didn't pirate it, but if the game was 15$, I probably would have bought it.
If people didn't want to play it then it wouldn't have been pirated like crazy.
You can say people didn't want to pay for it, but undoubtedly if piracy was not an option then sales would have been better. While we can debate all day what portion of pirates would otherwise buy a game (low), I don't think anyone would argue none would.
If a game is pirated a million times I think it's safe to say that's 100,000 lost sales. Bulletstorm was pirated more than a million times.
Beamer wrote on Apr 10, 2012, 10:04:Numbers pulled out of your ass are meaningless and unsanitary. If given a choice between pirating a game that has rather meh reviews, or buying it, many will pirate it. I don't see any evidence that those people would be willing to pay $60 for the game if they couldn't pirate it.ItBurn wrote on Apr 10, 2012, 09:57:
They just don't get it. The problem was that it wasn't a game that PC gamers wanted to play. Those people think that the content of a game has no link with sales.
If people didn't want to play it then it wouldn't have been pirated like crazy.
You can say people didn't want to pay for it, but undoubtedly if piracy was not an option then sales would have been better. While we can debate all day what portion of pirates would otherwise buy a game (low), I don't think anyone would argue none would.
If a game is pirated a million times I think it's safe to say that's 100,000 lost sales. Bulletstorm was pirated more than a million times.
Beamer wrote on Apr 10, 2012, 10:04:
While we can debate all day what portion of pirates would otherwise buy a game (low), I don't think anyone would argue none would.
If a game is pirated a million times I think it's safe to say that's 100,000 lost sales. Bulletstorm was pirated more than a million times.