ASeven wrote on Apr 9, 2012, 10:00:
Verno puts it down nicely. The growing exponential costs of developing a game is ensuring that publishers rarely see any profit from their AAA release due to the insane costs of making a AAA game today. As Verno says well you don't need a big budget to make a big, great game. Amnesia, Terraria, Minecraft, Frozen Synapse amongst others are perfect examples of that.
Those things aren't just "lower" budget though, they're practically no-budget. We're not even approaching the budget of a "A" title, let alone "AAA" when talking about these indie games. Minecraft was done by one guy, and its graphics are from the stone age. Games as a whole aren't going to step backwards in time just to make money.
These games have an audience, but there are types of games that do in fact [i]need[/i] a larger budget. Just like the increased popularity of indie films weren't the death knell of the blockbuster sci-fi epic, indie games aren't the answer to lowering the budget for something like Warcraft, Half Life, Battlefield 3, or TES. From the sales of these games it's obvious that people aren't dropping high-end graphics to play sprite-based side-scrollers.
You also can't look at consoles and say that those games aren't making any money, when it's the primary source of income for the console makers. The hardware is sold at a loss, they're making money hand over fist on the games themselves, and often on new franchises.
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