ASeven wrote on Apr 9, 2012, 06:03:
Also, the indie scene has grown tremendously with tons of success stories.
The devs of "Dungeon Defenders" proudly announced that they sold (!) one million units of their game, when Midway only reported that they shipped (!) one million units of UT3, both PC and PS3 together. Considering the smaller production budget and the increase of revenue through Steam sales, i guess that "Dungeon Defenders" might be more profitable than UT3.
You are thinking that any dev needs gazillions of profits to be relevant, indies on the PC need only enough money to keep on going, that's the major difference.
Nowadays, one million units of a typical expensive AAA game is a major commercial dissapointment. The market is saturated with nearly identical games, therefore the marketing budgets have to grow bigger and bigger, reducing profits. There is a reason why EA is in the red despite billions of revenue.
Sick and tired of this PC gaming makes no money bullshit. It does and the indies are a perfect example of that, not to mention a lot of AAA publishers also starting to become more PC centric.
Be patient. They will once again call the PC a dying gaming platform when the new console generation is out and the sheeple have to be told once again what to buy and what not.