Verno wrote on Apr 5, 2012, 12:41:
I only speak for myself but there were not three endings, it felt like one arbitrary ending with some variations. I wasn't a fan of never seen before characters and plot elements being introduced in the last 10 minutes of the game either. Also, in a series with a strong theme about teamwork and friendship I expected some explanation or continuity for the companions as well, though to be fair that was never promised. Maybe it worked for your Shepard but it didn't feel like a well written conclusion for mine. Finally there are some loopholes and disconnects between the writing and the cutscenes that are pretty jarring.
If you watch the endings side by side, sure, it cheapens the ending because of the extreme similarities. However, what makes each ending unique is if you watch each ending within the context of your choices leading up to it. The interpretation for each ending is drastically different if you decide to destroy the reapers vs say synthesis. Also, the nature of the catalyst was hinted at throughout ME3, and makes perfect sense if you consider why the Reapers never wiped out lower organic life forms in general. Also, each of your companions storylines were resolve quite nicely during the game itself, and the lead up to the final battle provides glimpses into the future lives of your surviving teammates. Finally, the ending sequence with Joker, EDI, and your romantic option stepping out of the crashed Normandy into a new world full of hope was well done and quite powerful.