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Gods & Heroes Changes

A Gods & Heroes State of the Republic post on the Gods and Heroes Website describes Heatwave Interactive's struggle to keep this "underfunded" MMOG in operation, with the game's associate producer saying it "did not perform at launch and has never even come close to paying for the cost of bringing it to market, much less the cost of keeping a team developing it for nine-months," adding: "To be honest, Iíve driven the company to the brink several times in an effort to keep the team together and to keep Gods and Heroes operating" (thanks The RPG Reporter). As a result, the game's development team is moving to other projects, and the dropping of subscription fees continues. Here's a bit:

To be honest, Iíve driven the company to the brink several times in an effort to keep the team together and to keep Gods and Heroes operating. However, at the end of 2011, it was clear that we would either have to let the team go, or find another way to keep them around. So, in order to keep the game alive and have a real chance at getting the free 2 play effort funded, weíve reassigned the majority of the development team to new projects and made the service free for everyone.

The game will have to remain in this state until we find further funding. I hope my honesty and transparency about what has been going on with G&H communicates our commitment and belief in the project.

The State of the Republic may be weak, but its will is strong.

9. Re: Gods & Heroes Changes Mar 31, 2012, 16:47 Dev
Slashman wrote on Mar 31, 2012, 15:08:
I don't get why developers are even still jumping into this market.

Unless you've made a successful subscription-based MMO before, the odds of you making one now are miniscule.

There is so much room in the game development market and everyone wants to do generic fantasy MMOs.
I've said it before. Because they get greedy and have dollar signs in their eyes, and think that IF YOU BUILD IT THEY WILL COME, and it will automagically give them tons of money just because it has the letters MMO. And it will magically only cost them as much as a normal title to develop. And not only will it give them tons of money, but tons of money every single month from the fees, and they never have to worry about money again, and from then on they can be free from publishers and develop their dream projects.

Yeah, that only happens for WoW and its 10 million. And I don't think blizz is free from acti. Everyone else who is wildly successful in that subscription MMO market survives in the hundred thousands range. And at 100k subs, the fees probably only bring in few hundred thousand bucks a month after all the expenses, and that's not counting the initial development costs.

Most of the rest fail miserably, and often take the studios with them. Look at AFB, it was a $100 MILLION mmo project and failed miserably taking the company with it.
wtf_man wrote on Mar 31, 2012, 15:58:
Burrito of Peace wrote on Mar 31, 2012, 15:36:
wtf_man wrote on Mar 31, 2012, 14:35:

How did the French have anything to do with this?
You forgot the "unmitigated" part of that phrase

This comment was edited on Mar 31, 2012, 17:51.
Previous Post Next Post Reply Quote Edit Delete Report
    Date Subject Author
  1. Mar 31, 13:38 Re: Gods & Heroes Changes wtf_man
  2. Mar 31, 14:15 Re: Gods & Heroes Changes LittleMe
  3. Mar 31, 14:35 Re: Gods & Heroes Changes wtf_man
  4. Mar 31, 15:08  Re: Gods & Heroes Changes Slashman
>> 9. Mar 31, 16:47   Re: Gods & Heroes Changes Dev
  7. Mar 31, 15:36  Re: Gods & Heroes Changes Burrito of Peace
  8. Mar 31, 15:58   Re: Gods & Heroes Changes wtf_man
  12. Apr 1, 00:11  Re: Gods & Heroes Changes Prez
  13. Apr 1, 10:39   Re: Gods & Heroes Changes wtf_man
  14. Apr 1, 10:59    Re: Gods & Heroes Changes Slashman
  15. Apr 1, 15:17     Re: Gods & Heroes Changes Dev
  5. Mar 31, 15:16 Re: Gods & Heroes Changes Annex
  6. Mar 31, 15:32 Re: Gods & Heroes Changes venomhed
  10. Mar 31, 19:53 Re: Gods & Heroes Changes Turglar
  11. Mar 31, 21:11  Re: Gods & Heroes Changes commonperson


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