Sadly the PC version won't get much special treatment, he admitted: "We're definitely supporting PC, we love PC, but I think it'll be PC with a controller. I don't see us investing hugely in a mouse and keyboard setup. I think if you want to play on PC and you want to play Assassin's Creed, you have a controller."
Panickd wrote on Mar 28, 2012, 11:54:
I've said it before and I'll say it again: clearly you want out of the PC market Ubisoft, so just pack your shit and get out already! You've got a brain dead DRM scheme and now you're going to go so far as to say, "yes it will run on the PC but we didn't put any actual work into it so you'll get what we give you and be happy with it!"
Silicon Avatar wrote on Mar 28, 2012, 12:08:
Wow. Mouse and keyboard controls are too hard? Even indie games get that right. I just have to laugh at these guys.
Verno wrote on Mar 28, 2012, 12:13:Silicon Avatar wrote on Mar 28, 2012, 12:08:
Wow. Mouse and keyboard controls are too hard? Even indie games get that right. I just have to laugh at these guys.
This stuff was long ago standardized in DirectInput to boot, not supporting it means going out of your way to only use XInput which is essentially pissing on the title. It is pretty trivial to do both - include the silly artwork for prompts and writing some changes to a config file for keybinds is all trivial stuff. This is just extreme laziness, if they won't bother with this very very basic porting stuff then people should have zero confidence in the rest of the port and treat it accordingly at sale time.