Ubisoft: Play Assassin's Creed 3 PC With A Controller

There's a preview of Assassin's Creed 3 on GameSpy with quotes from Ubisoft Montreal Creative Director Alex Hutchinson about what to expect from the stealth/action sequel. The author deserves extra points for the concluding Q&A expressing skepticism that the PC edition of the game will be released alongside the console editions. On another PC-related topic, they learn that their professed "love" and plans for "supporting" the PC does not include putting time into mouse and keyboard support (thanks Destructoid). Here's word:
Sadly the PC version won't get much special treatment, he admitted: "We're definitely supporting PC, we love PC, but I think it'll be PC with a controller. I don't see us investing hugely in a mouse and keyboard setup. I think if you want to play on PC and you want to play Assassin's Creed, you have a controller."
View : : :
98.
 
Re: Ubisoft: Play Assassin's Creed 3 PC With A Controller
Mar 30, 2012, 04:58
98.
Re: Ubisoft: Play Assassin's Creed 3 PC With A Controller Mar 30, 2012, 04:58
Mar 30, 2012, 04:58
 
I was just saying to Sepharo last night, if someone can conquer the lack of analog control when using keyboard and mouse, they will get rich. The on or off button presses are the single most limiting aspect of mouse/keyboard.

Lack of analog control isn't really an issue in most games. Two speeds (slow and max) are all you need for 95% of games. The only games that really benefit from it are racing games and games with fixed camera angles instead of player-controlled cameras. Splinter Cell is a pretty good example of how analog controls are usually redundant. Sure, you could use the mousewheel to choose between a wide range of movement speeds but in the end, you only used two: maximum silent walk speed and max run speed. The analog movement speed was actually a nuisance compared to games like Thief, where I could instantly switch to the movement speed I wanted without having to accelerate or decelerate first.

On a side note, analog is the exact opposite of precise. It offers a wider range of values than binary input, making it difficult to consistently get the same value twice. Conversely, with binary input you will always get the same two values. There is no margin of error and therefore the precision is 100%. This isn't to say that analog is bad by any means but it definitely isn't precise.
Avatar 20715
Date
Subject
Author
99.
Mar 30, 2012Mar 30 2012
61.
Mar 28, 2012Mar 28 2012
62.
Mar 28, 2012Mar 28 2012
 98.
Mar 30, 2012Mar 30 2012
    Re: Ubisoft: Play Assassin's Creed 3 PC With A Controller
107.
Apr 2, 2012Apr 2 2012
109.
Apr 4, 2012Apr 4 2012
111.
Apr 4, 2012Apr 4 2012
112.
Apr 5, 2012Apr 5 2012
103.
Mar 31, 2012Mar 31 2012
105.
Apr 1, 2012Apr 1 2012