Ubisoft: Play Assassin's Creed 3 PC With A Controller

There's a preview of Assassin's Creed 3 on GameSpy with quotes from Ubisoft Montreal Creative Director Alex Hutchinson about what to expect from the stealth/action sequel. The author deserves extra points for the concluding Q&A expressing skepticism that the PC edition of the game will be released alongside the console editions. On another PC-related topic, they learn that their professed "love" and plans for "supporting" the PC does not include putting time into mouse and keyboard support (thanks Destructoid). Here's word:
Sadly the PC version won't get much special treatment, he admitted: "We're definitely supporting PC, we love PC, but I think it'll be PC with a controller. I don't see us investing hugely in a mouse and keyboard setup. I think if you want to play on PC and you want to play Assassin's Creed, you have a controller."
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Re: Ubisoft: Play Assassin's Creed 3 PC With A Controller
Mar 29, 2012, 14:07
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Re: Ubisoft: Play Assassin's Creed 3 PC With A Controller Mar 29, 2012, 14:07
Mar 29, 2012, 14:07
 
theyarecomingforyou wrote on Mar 29, 2012, 12:24:
My point is that you should use the best input devices available to you. For racing games that is a racing wheel, followed by a controller and lastly KB+M. For platformers like Tomb Raider I find controllers the best. For first persons I've found nothing even comes close to KB+M. PC gaming is about flexibility and confining yourself to just KB+M is neglecting the best aspect of PC gaming - flexibility.

Not really, people should use what they are most comfortable with as personal preference is the most important metric for using an input device. "The best" is too subjective and its basically trying to force personal choices on others. Some people have grown up playing FPS games on gamepads and as much as I abhor the idea I get where that comes from even if I recognize that a mouse is probably more efficient. It doesn't mean people can't become more comfortable with other devices but some people just can't "switch" when they become used to a certain pattern. The whole point is that this is the platform where those people are welcomed, not mocked or marginalized.

If someone wants to bind movement to mouse 4 and play racing games using their feet on the keyboard then I think they're weird but more power to them. I don't expect designers to tailor the game to them either but there is a pretty basic set of tools most PC games need - adjustable visual settings, adjustable input settings and so on. Most of it is very basic stuff to implement and a lot of the code can be ported over from game to game.

This comment was edited on Mar 29, 2012, 14:15.
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