Bhruic wrote on Mar 29, 2012, 02:32:
That's my point. I don't assume they are doing this just to be dicks (although it's possible), I believe they think this is a good move. I just don't understand what their reasoning is that lead them to that belief. There wasn't - to my knowledge - a huge cry from people for the ability to play the game online. So unless they can demonstrate a real advantage to playing online (and some reason that you must play online), this seems to be a really bad decision.
Well outside of hardcore fans, there wasn't a huge cry for a new SimCity game to begin with. A game with no fighting? No story? No cinematic experience? Most of the gamers today who want such a thing are very casual. The kind of people who play Facebook games and MMOs. Very social, online-centric gamers.
The idea, from what I can gather, is to put together a game that has the online connectivity and other features that more casual gamers want. Existing SimCity fans might not need these features, but existing SimCity fans aren't that numerous compared to the ravenous hordes of casual gamers.
What remains to be seen are the features that allow these casual players to enjoy SimCity, while still allowing the old school SimCity fans to have the level of complexity they want. Really the success of this game hinges entirely on whether or not it can have both an idiot-friendly mode, and a more hardcore mode.
You and I might not see the needs for an online component, but it's pretty much expected if they want to try and convert some of the existing "Games without murdering everyone" gaming segment.
Do you have a single fact to back that up?