DaZ wrote on Mar 22, 2012, 18:53:
I was excited for this, but the first mission involved flying towards a nav marker for 15 minutes without anything happening. I quit and haven't had another look yet.
What an awful way to introduce players to your game
Is there a time compress or auto nav key? In wing commander games, there was usually a key to press to auto navigate to next waypoint. That 15 min flight would be a 10 second one. It would bring you out if you ran into something on the way. In wing commander, one rarely flies in empty space with nothing around for more than a minute or two because of the auto nav key.
If they aren't telling players new to the wing commander series this basic stuff in some sorta tutorial, thats bad.
DangerDog wrote on Mar 22, 2012, 19:28:
I never got into it, but boy did it spark a surge in sound card sales back in the day. I remember there was a separate speech add-on you could buy.
very expensive game when you added it all up.
That's nowhere near the price of buying the game and all the map packs for a game like MW2.
Plus, that wasn't for all the wing commader games. Just back when the games were on floppies. The speech pack added a chunk of more floppies and space required in days when people were buying hard drives WAY under 1 gb. So many people wouldn't want that. I don't think I bothered with the speech pack when it came out, but when I picked up the re-release on CD it had all that stuff (including the mission packs) included.
Wing Commander II as I recall was one of the big drivers for gamers to upgrade their computers. It required a faster CPU, and more memory than normal (386 and 1 meg as I recall).
This comment was edited on Mar 22, 2012, 19:56.