Jerykk wrote on Mar 22, 2012, 12:37:
Jerykk, I found it pretty easy to figure out the ends to the genophage, Geth/Quarian, and species relations stories in my playthrough. Those choices did make it through from the first through the third game for me, and I don't need the game spelling out every event to their last letter. Maybe future DLC will handle that, but if it doesn't, is it really that difficult for it to be left a little bit open?
I seriously doubt you could figure out the long-term (and by long-term, I mean well past ME3) impacts of curing the genophage, saving the Rachni queen or giving the Geth individuality. If the Krogan Rebellion was any indication, allowing Krogan to breed without hindrance ends badly. However, with Wrex and the Queen in charge, maybe that wouldn't be the case this time. Both possibilities are equally viable but the ending doesn't provide any closure. And I'm sure that saving the Rachni would have implications that extend far beyond getting some extra workers on the Crucible. 20 years after ME3, would they still be so cooperative? Or would they be trying to regain their former glory? And would the newly empowered Geth remain peaceful or would they eventually become the next Reapers?
There are tons of loose ends that ME3's ending doesn't tie up. Sure, I can try and imagine the long-term consequences of my choices but that kind of defeats the whole point of choice and consequence.
Seems reasonable that this is what future sequels would cover. Let that writing happen then rather than now. One thing that the developers have never wavered on is that the first three games is Shepard's story, and it ends in ME3 (and presumably the DLC).
We saw plenty of choice and consequence in ME3. No, we don't see what happens 20 years down the road; why, was that really necessary?