Romero on Making an Old School FPS: "I Have Plans"

Famed designer John Romero tweets a response to the question about whether one of the creators of DOOM and QUAKE has "given up on making a good old school FPS." His answer is unequivocal: "Definitely not! I have plans..." He did, however, quickly debunk kneejerk speculation this might be Daikatana II. Thanks Janic.
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Re: Romero on Making an Old School FPS:
Mar 12, 2012, 06:48
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Re: Romero on Making an Old School FPS: Mar 12, 2012, 06:48
Mar 12, 2012, 06:48
 
Asmo wrote on Mar 12, 2012, 01:52:
vrok wrote on Mar 11, 2012, 22:00:
The point was obviously that story has little relevance to shooting, the namesake of the genre. It wasn't about singleplayer vs multiplayer.

Singleplayer is just something that id doesn't do very well, at least since Doom 2 (a Romero game), so I brought up the multiplayer. It so happens that multiplayer also makes it easier and far more obvious to judge quality of gameplay mechanics and design in an FPS.

So why not just judge a game on it's graphics? Or sound? Making your criteria more specific because you acknowledge that certain aspects of a title aren't great does not rate the game as a whole, just that aspect.

Doom 1/2/3, Q1,2,4, Rage all had single player components (in most cases the majority of the game was SP). It's nonsensical to ignore all of that and only focus on MP/game mechanics/graphics etc and say "all these games were good".

I don't think his point was "ignore singleplayer in favor of multiplayer"... I think the point was that story is not that important in an FPS, but rather gameplay (in both single and multiplayer) is... In an FPS, much as in porn, story generally only gets in the damn way... Doom 1/2 had almost no story whatsoever, but they were some of the finest singleplayer games I've ever played... Q3A's singleplayer was basically just multiplayer in disguise, with almost no story at all, and is probably the most enjoyable FPS game I've ever played... The point is: story isn't really necessary, but good gameplay definitely is...
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