Romero on Making an Old School FPS: "I Have Plans"

Famed designer John Romero tweets a response to the question about whether one of the creators of DOOM and QUAKE has "given up on making a good old school FPS." His answer is unequivocal: "Definitely not! I have plans..." He did, however, quickly debunk kneejerk speculation this might be Daikatana II. Thanks Janic.
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Re: Romero on Making an Old School FPS:
Mar 11, 2012, 21:33
Dev
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Re: Romero on Making an Old School FPS: Mar 11, 2012, 21:33
Mar 11, 2012, 21:33
Dev
 
vrok wrote on Mar 11, 2012, 20:50:
You're using singleplayer story as the indicator of whether an FPS is mediocre, good or spectacular? Or did you just forget that the S in FPS actually stands for shooter?
You can "shooter" AI monsters, or "shooter" other players, in either case its a "shooter."

Some people prefer single player, some prefer multiplayer, and a few even like both. However, I think long term longevity has always relied on multiplayer (see CS and TFC and TF2, etc). In a single player shooter game its usually only playable a few times and people move on after a short time (perhaps like the classics for some is occasionally replayed years later). Whereas with people into multiplayer, a game is often played hours a week for months or years.
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