Name any modern game that advertises how your choices influence the game and doesn't cop out with the lame multiple cutscene endings
Well, Mass Effect 2 would be a decent example. If you don't do loyalty quests, or choose the wrong companions for jobs as you are doing the "suicide mission", you end up with significant consequences at the end of the story. Even in Mass Effect 1, it's the choice
as you go that affects the ending (saving the council or not). It's not just a "pick your ending" situation.
It's just sad that whoever did the story at Bioware thought the ending(s) worked. It would have been cliche as hell, sure, but they very easily could have done an "and everyone lives happily ever after".