Ratty wrote on Mar 10, 2012, 12:33:Bhruic wrote on Mar 10, 2012, 04:33:Name any modern game that advertises how your choices influence the game and doesn't cop out with the lame multiple cutscene endings. All the Deus Exs did it, FO3 and FO:NV, Elder Scrolls, etc. I'm with you: that has always annoyed me no end.
Doesn't mean I like it, frankly I thought the ending(s) sucked. I felt the same way I did with the Deus Ex endings - instead of having the various decisions I made along the way matter, they just give you a bunch of options (crappy ones in this case) and make you choose. Ending cop-out 101.
The only game I can think of that truly did branching into radically different games based on decisions you made was one called Strife. It was built on the original Doom engine, so you know how long ago that was.
Wasn't there an article here a couple of days ago mentioning how game designers were loathe to ever put things in a game that not everybody would see? Perfectly understandable but I don't have to like it.