Fantaz wrote on Mar 5, 2012, 20:59:
Perhaps Electronic Arts should follow Ubisoft and switch their DRM to Starforce, which in the case of Splinter Cell Chaos Theory took over a year and two months to crack?
As I recall it was the first starforce and the ONLY one to take that long. After that most of the delays were a week or few. Plus, I read about ways that didn't require cracks, ways that used emulation instead, and were available from day 1 of a starforce game release, so it didn't really stop anyone determined to not pay for a game.
IMHO, as long as pre-release PC piracy is stopped, that's probably one of the biggest piracy drivers in changing customers to pirates, since actual customers who are desperate about the game (the ones who line up at midnight releases) will start getting it just to have it earlier than they could play a legit copy. That case is where they could lose a good chunk of people who would otherwise pay for the game. And guess what? Thats mostly been stopped with pre-release checks that encrypt or don't even provide the actual game .exe before a date. I don't think any steam game that has a preload and unlock like that has been pirated before release. In fact I recall a minor controversy with Half Life 2 where people were able to buy it in the store a day in advance but weren't able to play actual retail copies until steam unlocked it for them the next day.
This comment was edited on Mar 5, 2012, 21:38.