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Crusader Kings II Postmortem; DLC Plans

The Paradox Forums now feature a new postmortem on Crusader Kings II, written by Henrik 'Doomdark' Fåhraeus, lead designer on the medieval strategy sequel (thanks Quboid). Like any good postmortem, this looks at negative aspects of the game's development along with the positives, so Henrik describes planned features that never made it into the game, and discusses how some of that will still be added:

So, what are we planning for the future? Crusader Kings II will have many major DLC packs that are actually more like small expansions. Every time we release a major DLC, we will also release a major free content patch. I cannot say exactly when we will be adding what, but here are some things you can expect for free in the coming months:
Enhanced, more focused Crusades with a "contribution" score

        • Causes of Death
        • Asking to join an ongoing war
        • Lots of more plots and ambitions
        • Events, events, and more events
        • Improved GUI where it's needed the most (plots, marriages)
        • Flexible de jure liege structure
        • More de jure kingdoms

Of course, we will also be fixing bugs, plugging exploits and improving the interface, the AI and game balance. Oh, and unleash some DLC...

5. Re: Crusader Kings II Postmortem; DLC Plans Mar 4, 2012, 02:15 Numinar
I had no problems with rebellion with my third and greatest ruler who held the throne from under a regency until he was 73 years old. He had 5 wives, 2 mistresses and 2 failed crusades under his belt along with the unification of Ireland. He also carried the nickname "Bewitched" and considered himself possessed for most of his life.

He could raise 3.5k men in a day and fought off the French and Scottish Kings, and even took an expeditionary force to Burgandy to help the duke win his independence. Everyone loved their delusional sex crazed king.

Problem was he had kids. Many, many kids. Under multiple wives. And as soon as he gave the 4 oldest their duchies they were at it. I tried to give my immediate heir the choicest plots, but he was not happy. He had to try to murder the juvenile sons of his brothers and half brothers. I tried to cool his heels in the slammer, perhaps I needed to do more. I've had 5 generations of this now. Constant assassination, murder, grandchildren marrying each other, revolts, poor levies. Taxation is going ok as I've upped my infrastructure in the home counties so I've been able to mercenary my way out of invasions and civil war but I yearn for that golden age where my biggest problem was figuring out what part of Europe I wanted to be king of next...

So yes, revolts are aggravating. But you probably have only your own poor parenting choices to blame.
Previous Post Next Post Reply Quote Edit Delete Report
    Date Subject Author
  1. Mar 3, 13:10 Re: Crusader Kings II Postmortem; DLC Plans shinchan0s
  2. Mar 3, 16:09  Re: Crusader Kings II Postmortem; DLC Plans eunichron
  3. Mar 3, 17:02   Re: Crusader Kings II Postmortem; DLC Plans Quboid
  4. Mar 3, 18:09   Re: Crusader Kings II Postmortem; DLC Plans shinchan0s
>> 5. Mar 4, 02:15 Re: Crusader Kings II Postmortem; DLC Plans Numinar
  6. Mar 4, 06:18 Re: Crusader Kings II Postmortem; DLC Plans w34sl3


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